SEQUENCING AND LOCATIONS OF SELECTED VIRTUAL OBJECTS TO TRIGGER TARGETED GAME ACTIONS
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Accused Products
Abstract
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.
16 Citations
21 Claims
- 1. (canceled)
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2. A computer-implemented method, comprising:
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selecting a plurality of types of selectable tile board objects, for a tile board, based on a player'"'"'s player skill level; populating the tile board with the plurality of types of selectable tile board objects; concurrently displaying the tile board with a target game world in a virtual gaming environment, wherein a first game engine for the tile board differs from a second game engine for the target game world; receiving from a player in the virtual gaming environment a selection of a sequence of selectable tile board objects; identifying, by operation of the first game engine, a location of a most recently selected tile board object in the sequence; identifying, by operation of the second game engine, a target game world virtual object based on the location of the most recently selected tile board object; and triggering, by operation of the second game engine, display of a game action that changes a game state of a target game world virtual object situated on an axis common to the location of the most recently selected tile board object. - View Dependent Claims (3, 4, 5, 6, 7)
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9. A non-transitory computer-readable medium storing executable instructions thereon, which, when executed by a processor, cause the processor to perform operations including:
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selecting a plurality of types of selectable tile board objects, for a tile board, based on a player'"'"'s player skill level; populating the tile board with the plurality of types of selectable tile board objects; concurrently displaying the tile board with a target game world in a virtual gaming environment, wherein a first game engine for the tile board differs from a second game engine for the target game world; receiving from a player in the virtual gaming environment a selection of a sequence of selectable tile board objects; identifying, by operation of the first game engine, a location of a most recently selected tile board object in the sequence; identifying, by operation of the second game engine, a target game world virtual object based on the location of the most recently selected tile board object; and triggering, by operation of the second game engine, display of a game action that changes a game state of a target game world virtual object situated on an axis common to the location of the most recently selected tile board object. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A computer system comprising:
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a processor; a memory device holding an instruction set executable on the processor to cause the computer system to perform operations comprising; selecting a plurality of types of selectable tile board objects, for a tile board, based on a player'"'"'s player skill level; populating the tile board with the plurality of types of selectable tile board objects; concurrently displaying the tile board with a target game world in a virtual gaming environment, wherein a first game engine for the tile board differs from a second game engine for the target game world; receiving from a player in the virtual gaming environment a selection of a sequence of selectable tile board objects, identifying, by operation of the first game engine, a location of a most recently selected tile board object in the sequence; identifying, by operation of the second game engine, a target game world virtual object based on the location of the most recently selected tile board object; and triggering, by operation of the second game engine, display of a game action that changes a game state of a target game world virtual object situated on an axis common to the location of the most recently selected tile board object. - View Dependent Claims (17, 18, 19, 20, 21)
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Specification