System and Method for Combining Multiple Game or Application Views Into a Single Media Stream
First Claim
1. A system including a hosting service with a plurality of servers for executing application/video game instances for remote clients, comprising:
- a plurality of application/video game instances for a particular multi-player video game or application on the hosting service, each of the application/video game instances being executed in response to control signals received from each of a plurality of remote clients, each remote client receiving a video stream to be presented on a screen associated with the remote client;
compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the remote clients, the first one of the remote clients being provided with options to view the video stream for the application/video game instance being played or watched via the first one of the remote clients or viewing the combined video streams being generated for the particular multi-player video game or application being executed by the servers of the hosting service; and
compression logic to compress the single video stream with low latency such that a user of the first one of the remote clients has a perception that the video game or application is being executed locally.
1 Assignment
0 Petitions
Accused Products
Abstract
A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally.
-
Citations
16 Claims
-
1. A system including a hosting service with a plurality of servers for executing application/video game instances for remote clients, comprising:
-
a plurality of application/video game instances for a particular multi-player video game or application on the hosting service, each of the application/video game instances being executed in response to control signals received from each of a plurality of remote clients, each remote client receiving a video stream to be presented on a screen associated with the remote client; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the remote clients, the first one of the remote clients being provided with options to view the video stream for the application/video game instance being played or watched via the first one of the remote clients or viewing the combined video streams being generated for the particular multi-player video game or application being executed by the servers of the hosting service; and compression logic to compress the single video stream with low latency such that a user of the first one of the remote clients has a perception that the video game or application is being executed locally. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A method executed by a hosting service with a plurality of servers for executing application/video game instances for remote clients, comprising:
-
executing, by a server, a plurality of application/video game instances for a particular multi-player video game or application on the hosting service, the application/video game instances being executed in response to control signals received from a plurality of remote clients, each remote client receiving a video stream to be presented on a screen associated with the remote client; combining video streams generated by each of the application/video game instances into a single video stream for a first one of the remote clients, the first one of the remote clients being provided with an option to view the video stream for the application/video game instance being played or watched via the first one of the remote clients or viewing the combined video streams being generated for the particular multi-player video game or application being executed by the servers of the hosting service; and compressing the single video stream with low latency such that a user of the first one of the remote clients has a perception that the video game or application is being executed locally. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
Specification