SYSTEMS AND METHODS FOR GENERATING STEREOSCOPIC, AUGMENTED, AND VIRTUAL REALITY IMAGES
First Claim
1. A ride system, comprising:
- eyewear configured to be worn by a user, wherein the eyewear comprises a display having a stereoscopic feature configured to permit viewing of externally generated stereoscopically displayed images; and
a computer graphics generation system communicatively coupled to the eyewear, and configured to;
generate streaming media of a real world environment based on image data of the real-world environment;
generate one or more virtual augmentations superimposed on the streaming media of the real world environment;
transmit the streaming media of the real world environment along with the one or more superimposed virtual augmentations to be displayed on the display of the eyewear; and
project stereoscopic images into the real world environment.
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Accused Products
Abstract
A ride system includes eyewear configured to be worn by a user. The eyewear includes a display having a stereoscopic feature configured to permit viewing of externally projected stereoscopically displayed images. The ride system includes a computer graphics generation system communicatively coupled to the eyewear, and configured to generate streaming media of a real world environment based on image data captured via the camera of the eyewear, generate one or more virtual augmentations superimposed on the streaming media of the real world environment, and to transmit the streaming media of the real world environment along with the one or more superimposed virtual augmentations to be displayed on the display of the eyewear, and project stereoscopic images into the real world environment.
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Citations
25 Claims
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1. A ride system, comprising:
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eyewear configured to be worn by a user, wherein the eyewear comprises a display having a stereoscopic feature configured to permit viewing of externally generated stereoscopically displayed images; and a computer graphics generation system communicatively coupled to the eyewear, and configured to; generate streaming media of a real world environment based on image data of the real-world environment; generate one or more virtual augmentations superimposed on the streaming media of the real world environment; transmit the streaming media of the real world environment along with the one or more superimposed virtual augmentations to be displayed on the display of the eyewear; and project stereoscopic images into the real world environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A wearable electronic device, comprising:
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a frame comprising a frame front; a left eye display lens and a right eye display lens coupled to the frame front; a first filter on the left eye display lens; a second filter on the right eye display lens, wherein the first filter is different than the second filter; and processing circuitry configured to; receive a signal from the computer graphics generation system, wherein the signal comprises a video stream of a virtualization of a real world environment along with at least one augmented reality (AR) image or at least one virtual reality (VR) image included in the video stream; and cause the left eye display and the right eye display to display the video stream. - View Dependent Claims (17, 18, 19, 20)
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21. A method, comprising:
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receiving or accessing environmental image data via a computer graphics generation system, generating a virtualization of a real world environment of the amusement park based on the environmental image data; overlaying an augmented reality (AR) image or a virtual reality (VR) image onto the virtualization of the real world environment; transmitting the overlaid AR image or the VR image along with the virtualization of the real world environment to the eyewear during the cycle of the amusement park ride; transmitting a signal to the eyewear to permit viewing through displays of the eyewear; projecting stereoscopic images onto a surface of the real-world environment after transmitting the signal; and causing the stereoscopic images to be reflected through filters in the eyewear into a left and right eye of a user to generate an illusion of a 3D image. - View Dependent Claims (22, 23, 24, 25)
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Specification