WEARABLE GARMENTS RECOGNITION AND INTEGRATION WITH AN INTERACTIVE GAMING SYSTEM
First Claim
1. A method, comprising:
- determining an identification credential that uniquely identifies a player within an interactive gaming environment;
retrieving a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment;
determining a wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the wearable garment device is configured with one or more display devices;
generating a graphical depiction of at least one of the rank, the one or more accomplishments and the group of the player specified within the gameplay state; and
causing the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.
1 Assignment
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Accused Products
Abstract
Systems, methods and articles of manufacture for managing a wearable garment device. Embodiments include determining an identification credential that uniquely identifies a player within an interactive gaming environment. A gameplay state of the player within the interactive gaming environment is retrieved. The gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment. Embodiments determine a wearable garment device having a preexisting association with the player within the interactive gaming environment. The wearable garment device is configured with one or more display devices. A graphical depiction of at least a portion of the gameplay state is generated and embodiments cause the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.
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Citations
20 Claims
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1. A method, comprising:
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determining an identification credential that uniquely identifies a player within an interactive gaming environment; retrieving a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment; determining a wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the wearable garment device is configured with one or more display devices; generating a graphical depiction of at least one of the rank, the one or more accomplishments and the group of the player specified within the gameplay state; and causing the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A non-transitory computer-readable medium containing computer program code that, when executed by operation of one or more computer processors, performs an operation comprising:
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determining an identification credential that uniquely identifies a player within an interactive gaming environment; retrieving a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment; determining a wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the wearable garment device is configured with one or more display devices; generating a graphical depiction of at least one of the rank, the one or more accomplishments and the group of the player specified within the gameplay state; and causing the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.
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17. A method, comprising:
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receiving, at a first interactive device, from a wearable garment device, over a data communications network, one or more data packets specifying a gameplay state of a player within an interactive gaming environment; retrieving predefined gameplay attribute data, from a memory of the first interactive device; determining a relationship between the gameplay state of the player and the predefined gameplay attribute data; accessing a data structure specifying a mapping of relationships to device actions, using the determined relationship, to determine one or more device actions; transmitting an instruction to one or more output devices of the first interactive device, to perform the determined one or more device actions. - View Dependent Claims (18, 19, 20)
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Specification