METHOD AND APPARATUS FOR PROVIDING ONLINE SHOOTING GAME
First Claim
1. A method of providing an online shooting game performed by a game server communicatively connected to a player terminal, the method comprising:
- setting a basic identification range within a virtual online shooting game environment displayed on the player terminal;
allowing an aiming point to track an enemy character that is within the set basic identification range; and
determining, when an attack input is received from the player terminal, a damage inflicted on the enemy character based on at least a relative location of the aiming point with respect to the enemy character within the basic identification range.
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Abstract
The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.
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Citations
19 Claims
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1. A method of providing an online shooting game performed by a game server communicatively connected to a player terminal, the method comprising:
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setting a basic identification range within a virtual online shooting game environment displayed on the player terminal; allowing an aiming point to track an enemy character that is within the set basic identification range; and determining, when an attack input is received from the player terminal, a damage inflicted on the enemy character based on at least a relative location of the aiming point with respect to the enemy character within the basic identification range. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A server configured to execute an online shooting game, the server comprising:
circuitry configured to set a basic identification range within a virtual online shooting game environment displayed on a player terminal communicatively coupled to the server; allow an aiming point to track an enemy character that is within the set basic identification range; and determine, when an attack input is received from the player terminal, a damage inflicted on the enemy character based on at least a relative location of the aiming point with respect to the enemy character within the basic identification range. - View Dependent Claims (13, 14, 15)
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16. A computer-readable recording medium recording one or more instructions that, when executed by a computing system, cause the computing system to perform a method of providing an online shooting game, the method comprising:
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setting a basic identification range within a virtual online shooting game environment displayed on a player terminal; allowing an aiming point to track an enemy character that is within the set basic identification range; and determining, when an attack input is received from the player terminal, a damage inflicted on the enemy character based on at least a relative location of the aiming point with respect to the enemy character within the basic identification range. - View Dependent Claims (17, 18, 19)
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Specification