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GAMING SYSTEM AND METHOD PROVIDING A WAGERING GAME INCLUDING A SKILL-BASED GAME HAVING A PLAYER-SELECTED DIFFICULTY LEVEL AND DURATION

  • US 20180012454A1
  • Filed: 06/26/2017
  • Published: 01/11/2018
  • Est. Priority Date: 07/11/2016
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a housing;

    at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to;

    place a wager on a play of a wagering game for a player responsive to an actuation of a wager button of the at least one input device, the wagering game including a primary game and a skill-based bonus game;

    responsive to placement of the wager, initiate a play of the primary game, randomly determine a primary game outcome, and cause the at least one display device to display the primary game outcome;

    determine and cause the at least one display device to display any primary awards associated with the primary game outcome, wherein a credit balance increasable by any primary awards;

    responsive to an occurrence of a triggering event, enable the player to pick one of a plurality of different versions of the skill-based bonus game to play, each version having a different degree of difficulty and a different time period, wherein a first time period of a first version with a first degree of difficulty is less than a second time period of a second version with a second, greater degree of difficulty;

    responsive to receiving a pick of one of the versions of the skill-based bonus game;

    initiate a play of the picked version of the skill-based bonus game;

    enable the player to input at least one quantifiable skill input, via the at least one input device, during the play;

    terminate the play upon expiration of the time period for the picked version;

    determine a bonus game outcome based at least in part on any received quantifiable skill inputs; and

    determine and cause the at least one display device to display any skill awards based at least in part on the bonus game outcome, the credit balance increasable by any skill awards; and

    initiate a payout associated with the credit balance responsive to receipt of an actuation of a cashout button.

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