GAMING SYSTEM AND METHOD PROVIDING A WAGERING GAME INCLUDING A SKILL-BASED GAME HAVING A PLAYER-SELECTED DIFFICULTY LEVEL AND DURATION
First Claim
Patent Images
1. A gaming system comprising:
- a housing;
at least one display device;
at least one input device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to;
place a wager on a play of a wagering game for a player responsive to an actuation of a wager button of the at least one input device, the wagering game including a primary game and a skill-based bonus game;
responsive to placement of the wager, initiate a play of the primary game, randomly determine a primary game outcome, and cause the at least one display device to display the primary game outcome;
determine and cause the at least one display device to display any primary awards associated with the primary game outcome, wherein a credit balance increasable by any primary awards;
responsive to an occurrence of a triggering event, enable the player to pick one of a plurality of different versions of the skill-based bonus game to play, each version having a different degree of difficulty and a different time period, wherein a first time period of a first version with a first degree of difficulty is less than a second time period of a second version with a second, greater degree of difficulty;
responsive to receiving a pick of one of the versions of the skill-based bonus game;
initiate a play of the picked version of the skill-based bonus game;
enable the player to input at least one quantifiable skill input, via the at least one input device, during the play;
terminate the play upon expiration of the time period for the picked version;
determine a bonus game outcome based at least in part on any received quantifiable skill inputs; and
determine and cause the at least one display device to display any skill awards based at least in part on the bonus game outcome, the credit balance increasable by any skill awards; and
initiate a payout associated with the credit balance responsive to receipt of an actuation of a cashout button.
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Accused Products
Abstract
Various embodiments of the present disclosure provide a gaming system and method providing a wagering game including a skill-based game having a player-selected difficulty level and duration. The skill-based game contributes to the average expected payback percentage of the wagering game such that the average expected payback percentage of the wagering game can vary within a predetermined range from player-to-player based on the players'"'"' skill levels. The gaming system enables each player to obtain the AEP %WAGERING GAME at or near the upper end of the predetermined range, regardless of the player'"'"'s skill level.
17 Citations
26 Claims
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1. A gaming system comprising:
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a housing; at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to; place a wager on a play of a wagering game for a player responsive to an actuation of a wager button of the at least one input device, the wagering game including a primary game and a skill-based bonus game; responsive to placement of the wager, initiate a play of the primary game, randomly determine a primary game outcome, and cause the at least one display device to display the primary game outcome; determine and cause the at least one display device to display any primary awards associated with the primary game outcome, wherein a credit balance increasable by any primary awards; responsive to an occurrence of a triggering event, enable the player to pick one of a plurality of different versions of the skill-based bonus game to play, each version having a different degree of difficulty and a different time period, wherein a first time period of a first version with a first degree of difficulty is less than a second time period of a second version with a second, greater degree of difficulty; responsive to receiving a pick of one of the versions of the skill-based bonus game; initiate a play of the picked version of the skill-based bonus game; enable the player to input at least one quantifiable skill input, via the at least one input device, during the play; terminate the play upon expiration of the time period for the picked version; determine a bonus game outcome based at least in part on any received quantifiable skill inputs; and determine and cause the at least one display device to display any skill awards based at least in part on the bonus game outcome, the credit balance increasable by any skill awards; and initiate a payout associated with the credit balance responsive to receipt of an actuation of a cashout button. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of operating a gaming system, the method comprising:
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establishing, by at least one processor, a credit balance; receiving an actuation of a wager button; placing, by the at least one processor, a wager on a play of a wagering game for a player responsive to the actuation of the wager button, the wagering game including a primary game and a skill-based bonus game; responsive to placement of the wager, initiating, by the at least one processor, a play of the primary game and randomly determining, by the at least one processor, and displaying, by at least one display device, a primary game outcome; determining, by the at least one processor, and displaying, by the at least one display device, any primary awards associated with the primary game outcome, the credit balance increasable by any primary awards; responsive to an occurrence of a triggering event, enabling the player to pick one of a plurality of different versions of the skill-based bonus game to play, each version having a different degree of difficulty and a different time period, wherein a first time period of a first version with a first degree of difficulty is less than a second time period of a second version with a second, greater degree of difficulty; responsive to receiving a pick of one of the versions of the skill-based bonus game; initiating, by the at least one processor, a play of the picked version of the skill-based bonus game; enabling the player to input at least one quantifiable skill input during the play; terminating, by the at least one processor, the play upon expiration of the time period for the picked version; determining, by the at least one processor, a bonus game outcome based at least in part on any received quantifiable skill inputs; and determining, by the at least one processor, and displaying, by the at least one display device, any skill awards based at least in part on the bonus game outcome, the credit balance increasable by any skill awards; receiving an actuation of a cashout button; and initiating, by the at least one processor, a payout associated with the credit balance responsive to receipt of the actuation of the cashout button. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification