WIRELESS INTERACTIVE GAME HAVING BOTH PHYSICAL AND VIRTUAL ELEMENTS
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Accused Products
Abstract
Embodiments of the invention provide a unique interactive game that connects both physical and virtual play environments and includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a physical gaming item such as a toy from a retail phase that is usable in an interactive entertainment phase that provides virtual play via computer animation. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant'"'"'s experience in one or more other layers. The participant may also receive training on how to use and improve the physical gaming item to help achieve one or more special effects or complete one or more adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel or other face-off challenge.
18 Citations
30 Claims
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1-10. -10. (canceled)
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11. A gaming toy for playing a game that combines elements of physical play and virtual play, said gaming toy comprising:
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a plurality of modular components configured to be selectively and detachably assembled by a game participant to form a doll or action figure; at least one of said modular components comprising a plastic body having an internal cavity formed therein; and a passive radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising;
(i) a unique identifier;
(ii) non-volatile memory storing a first selection of information identifying a virtual game character in a computer-animated game played by said game participant on a compatible gaming platform;
(iii) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 cm; and
(iv) an antenna electrically coupled to said RF transceiver and configured to power said RF transceiver when said antenna is wirelessly energized by an externally-generated electromagnetic field. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A kit for assembling an RFID-enabled gaming toy for playing a game on a compatible gaming platform, said kit comprising:
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a plurality of modular components configured to be selectively and detachably assembled by a game participant to form an assembled multi-component toy; at least one of said modular components comprising a plastic body having an internal cavity formed therein; and a passive radiofrequency identification (RFID) tag disposed within said internal cavity, said RFID tag comprising;
(i) a unique identifier;
(ii) non-volatile memory storing a first selection of information identifying a virtual character or object in a computer-animated game played by said game participant on a compatible gaming platform;
(iii) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 cm; and
(iv) an antenna electrically coupled to said RF transceiver and configured to power said RF transceiver when said antenna is wirelessly energized by an externally-generated electromagnetic field. - View Dependent Claims (19, 20, 21, 22, 23)
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24. A gaming system combining physical toys and virtual gameplay, said gaming system comprising:
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a first gaming toy configured to be used by a game participant to access a virtual game character in a computer-animated game played on a compatible gaming platform, said first gaming toy comprising a plurality of modular components configured to be selectively and detachably assembled by said game participant and wherein at least one of said modular components comprises a first radiofrequency identification (RFID) tag comprising non-volatile memory configured to store a first selection of information comprising machine-readable data identifying or describing said virtual game character; a second gaming toy configured to be used by said game participant in conjunction with said first gaming toy to selectively access one or more optional features of said computer-animated game, said second gaming toy comprising a second RFID tag comprising non-volatile memory configured to store a second selection of information comprising machine-readable data identifying or describing said one or more optional features; and wherein said first and second RFID tags are configured to wirelessly communicate with an RFID reader that;
i) wirelessly powers and communicates with said first and second RFID tags over a limited wireless communication range of less than 60 cm, ii) ascertains said first and second selections of information, and iii) communicates said first and second selections of information to said compatible gaming platform. - View Dependent Claims (25, 26, 27, 28, 29, 30)
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Specification