Customizing Immersive Media Content with Embedded Discoverable Elements
First Claim
1. A social media platform for immersive media, implemented on one or more servers, each having one or more processors and memory, wherein the platform comprises:
- one or more databases that store immersive videos and embedded affordances for the immersive videos, wherein each immersive video is a 360 video, a virtual reality video, an augmented reality video, or a mixed reality video;
a publisher user interface that enables publisher users to;
upload immersive videos to the one or more databases; and
embed affordances into the immersive videos at locations that are defined both spatially and temporally by a publisher user, wherein each embedded affordance is discoverable by viewer users, has an interactive user interface, and has one or more corresponding rewards;
a viewer user interface that enables viewer users to;
select and play immersive videos; and
navigate to different portions of a playing immersive video using a visibility window, which displays a respective selected portion of the playing immersive video based on placement of the visibility window;
in response to a first user action to activate a first embedded affordance of the playing immersive video, initiating a reward corresponding to the first embedded affordance.
1 Assignment
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Accused Products
Abstract
A social media platform for immersive media stores immersive videos (e.g., 360 video) and embedded affordances for the immersive videos. The platform includes a publisher user interface that enables publisher users to upload immersive videos to the database and embed affordances into the immersive videos at locations that are defined both spatially and temporally. Each affordance is discoverable by viewer users, has an interactive user interface, and has one or more corresponding rewards. The platform includes a viewer user interface that enables viewer users to select and play immersive videos and navigate to different portions of a playing immersive video using a visibility window, which displays a respective selected portion of the playing immersive video based on placement of the visibility window. In response to a first user action to activate a first affordance of the playing immersive video, the platform initiates a reward corresponding to the first affordance.
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Citations
20 Claims
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1. A social media platform for immersive media, implemented on one or more servers, each having one or more processors and memory, wherein the platform comprises:
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one or more databases that store immersive videos and embedded affordances for the immersive videos, wherein each immersive video is a 360 video, a virtual reality video, an augmented reality video, or a mixed reality video; a publisher user interface that enables publisher users to; upload immersive videos to the one or more databases; and embed affordances into the immersive videos at locations that are defined both spatially and temporally by a publisher user, wherein each embedded affordance is discoverable by viewer users, has an interactive user interface, and has one or more corresponding rewards; a viewer user interface that enables viewer users to; select and play immersive videos; and navigate to different portions of a playing immersive video using a visibility window, which displays a respective selected portion of the playing immersive video based on placement of the visibility window; in response to a first user action to activate a first embedded affordance of the playing immersive video, initiating a reward corresponding to the first embedded affordance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A computer system hosting a social media platform for immersive media, comprising one or more servers, each server having:
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one or more processors; memory; and one or more programs stored in the memory, configured for execution by the one or more processors, wherein the one or more programs include instructions for; one or more databases that store immersive videos and embedded affordances for the immersive videos, wherein each immersive video is a 360 video, a virtual reality video, an augmented reality video, or a mixed reality video; a publisher user interface that enables publisher users to; upload immersive videos to the one or more databases; and embed affordances into the immersive videos at locations that are defined both spatially and temporally by a publisher user, wherein each embedded affordance is discoverable by viewer users, has an interactive user interface, and has one or more corresponding rewards; a viewer user interface that enables viewer users to; select and play immersive videos; and navigate to different portions of a playing immersive video using a visibility window, which displays a respective selected portion of the playing immersive video based on placement of the visibility window; in response to a first user action to activate a first embedded affordance of the playing immersive video, initiating a reward corresponding to the first embedded affordance. - View Dependent Claims (18)
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19. A non-transitory computer readable storage medium storing one or more programs configured for execution by one or more processors of a computer system hosting a social media platform, the one or more programs comprising instructions for:
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one or more databases that store immersive videos and embedded affordances for the immersive videos, wherein each immersive video is a 360 video, a virtual reality video, an augmented reality video, or a mixed reality video; a publisher user interface that enables publisher users to; upload immersive videos to the one or more databases; and embed affordances into the immersive videos at locations that are defined both spatially and temporally by a publisher user, wherein each embedded affordance is discoverable by viewer users, has an interactive user interface, and has one or more corresponding rewards; a viewer user interface that enables viewer users to; select and play immersive videos; and navigate to different portions of a playing immersive video using a visibility window, which displays a respective selected portion of the playing immersive video based on placement of the visibility window; in response to a first user action to activate a first embedded affordance of the playing immersive video, initiating a reward corresponding to the first embedded affordance. - View Dependent Claims (20)
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Specification