METHOD AND SYSTEM OF CREATING A NETWORK TO FACILITATE A MULTIPLAYER GAME
First Claim
1. A method of building a network between a plurality of portable computing devices to facilitate a multiplayer game, including:
- each portable computing device;
receiving an audio signal at a microphone at the device;
matching the audio signal to one of a plurality of pre-stored games, each game associated with a game network identifier;
creating a new network identifier utilising the matched game network identifier; and
creating a network using the new network identifier if the network does not exist or joining the network using the new network identifier if the network does exist.
3 Assignments
0 Petitions
Accused Products
Abstract
The present invention relates to a method of building a network between a plurality of portable computing devices to facilitate a multiplayer game. The method includes each portable computing device: receiving an audio signal at a microphone at the device; matching the audio signal to one of a plurality of pre-stored games, each game associated with a game network identifier; creating a new network identifier utilising the matched game network identifier; and creating a network using the new network identifier if the network does not exist or joining the network using the new network identifier if the network does exist. A system for building a network and a multiplayer game system are also disclosed.
17 Citations
24 Claims
-
1. A method of building a network between a plurality of portable computing devices to facilitate a multiplayer game, including:
each portable computing device; receiving an audio signal at a microphone at the device; matching the audio signal to one of a plurality of pre-stored games, each game associated with a game network identifier; creating a new network identifier utilising the matched game network identifier; and creating a network using the new network identifier if the network does not exist or joining the network using the new network identifier if the network does exist. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
-
20. A system for building a network between portable computing devices to facilitate a multiplayer game, including:
a plurality of portable computing devices, each portable computing device configured to receive an audio signal at a microphone at the device, to match the audio signal to one of a plurality of pre-stored games where each game is associated with a game network identifier, to create a new network identifier utilising the matched game network identifier, to create a network using the new network identifier if the network does not exist and to join the network using the new network identifier if the network does exist. - View Dependent Claims (21, 22)
-
23. A multiplayer game system for a cinema auditorium, including:
at least several dozen portable computing devices, each portable computing device configured to receive a trigger signal when located within the cinema auditorium, to create a network identifier utilising the trigger signal, to create an ad-hoc or mesh network using the network identifier if the network does not exist and to join the network using the network identifier if the network does exist.
-
24. A computer readable medium configured for storing a computer program, which when executed by a processor of a portable computing device cause the device to:
-
receive an audio signal at a microphone of the device; match the audio signal to one of a plurality of pre-stored games, each game associated with a game network identifier; create a new network identifier utilising the matched game network identifier; and create a network using the new network identifier if the network does not exist or joining the network using the new network identifier if the network does exist.
-
Specification