INFORMATION PROCESSING METHOD, TERMINAL, AND COMPUTER STORAGE MEDIUM
First Claim
1. An information processing method, comprising:
- at a first gaming terminal, wherein the first gaming terminal corresponds to a first game player in a game, and wherein the first gaming terminal comprises one or more processors and memory;
displaying a first game scene from a first viewing perspective corresponding to the first game player in the game, wherein the first game scene includes a plurality of game characters with which the first game player is configured to interact with in the game;
displaying, concurrently with the first game scene, a character selection area that is distinct from the first game scene, including displaying, within the character selection area, respective avatars corresponding a first subset of the plurality of game characters that are currently eligible targets of a first game operation associated with the first game player;
detecting a selection input directed to at least a first avatar in the character selection area that corresponds to a first game character of the first subset of the plurality of game characters; and
in response to detecting the selection input directed to at least the first avatar in the character selection area that corresponds to the first game character of the first subset of the plurality of game characters, selecting the first game character in the first game scene as a target of the first game operation associated with the first game player.
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Accused Products
Abstract
An information processing method, including: at a first gaming terminal that corresponds to a first game player in a game: displaying a first game scene from a first viewing perspective corresponding to the first game player; displaying, concurrently with the first game scene, a character selection area that is distinct from the first game scene, including displaying, within the character selection area, respective avatars corresponding a first subset of the plurality of game characters that are currently eligible targets of a first game operation associated with the first game player; detecting a selection input directed to at least a first avatar in the character selection area that corresponds to a first game character of the first subset of the plurality of game characters; and in response to detecting the selection input, selecting the first game character in the first game scene as a target of the first game operation.
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Citations
20 Claims
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1. An information processing method, comprising:
at a first gaming terminal, wherein the first gaming terminal corresponds to a first game player in a game, and wherein the first gaming terminal comprises one or more processors and memory; displaying a first game scene from a first viewing perspective corresponding to the first game player in the game, wherein the first game scene includes a plurality of game characters with which the first game player is configured to interact with in the game; displaying, concurrently with the first game scene, a character selection area that is distinct from the first game scene, including displaying, within the character selection area, respective avatars corresponding a first subset of the plurality of game characters that are currently eligible targets of a first game operation associated with the first game player; detecting a selection input directed to at least a first avatar in the character selection area that corresponds to a first game character of the first subset of the plurality of game characters; and in response to detecting the selection input directed to at least the first avatar in the character selection area that corresponds to the first game character of the first subset of the plurality of game characters, selecting the first game character in the first game scene as a target of the first game operation associated with the first game player. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An electronic device, comprising:
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one or more processors; and memory, wherein; the electronic device serves as a first gaming terminal, the first gaming terminal corresponds to a first game player in a game, and the memory stores instructions, which, when executed by the one or more processors, cause the processors to perform operations comprising; displaying a first game scene from a first viewing perspective corresponding to the first game player in the game, wherein the first game scene includes a plurality of game characters with which the first game player is configured to interact with in the game; displaying, concurrently with the first game scene, a character selection area that is distinct from the first game scene, including displaying, within the character selection area, respective avatars corresponding a first subset of the plurality of game characters that are currently eligible targets of a first game operation associated with the first game player; detecting a selection input directed to at least a first avatar in the character selection area that corresponds to a first game character of the first subset of the plurality of game characters; and in response to detecting the selection input directed to at least the first avatar in the character selection area that corresponds to the first game character of the first subset of the plurality of game characters, selecting the first game character in the first game scene as a target of the first game operation associated with the first game player. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer-readable storage medium having instructions stored thereon, the instructions, when executed by one or more processors, cause the processors to perform operations comprising:
at a first gaming terminal, the first gaming terminal corresponds to a first game player in a game; displaying a first game scene from a first viewing perspective corresponding to the first game player in the game, wherein the first game scene includes a plurality of game characters with which the first game player is configured to interact with in the game; displaying, concurrently with the first game scene, a character selection area that is distinct from the first game scene, including displaying, within the character selection area, respective avatars corresponding a first subset of the plurality of game characters that are currently eligible targets of a first game operation associated with the first game player; detecting a selection input directed to at least a first avatar in the character selection area that corresponds to a first game character of the first subset of the plurality of game characters; and in response to detecting the selection input directed to at least the first avatar in the character selection area that corresponds to the first game character of the first subset of the plurality of game characters, selecting the first game character in the first game scene as a target of the first game operation associated with the first game player. - View Dependent Claims (16, 17, 18, 19, 20)
Specification