METHOD AND DEVICE FOR CONTROLLING PLAYING STATE
First Claim
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1. A method for controlling a playing state, comprising:
- upon receipt of a starting event triggered by a peripheral component of a smart device, acquiring rotating information of the smart device; and
controlling a playing state of content which is currently being played, according to the starting event and the rotating information.
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Abstract
A method for controlling a playing state, includes: upon receipt of a starting event triggered by a peripheral component of a smart device, acquiring rotating information of the smart device; and controlling a playing state of content which is currently being played, according to the starting event and the rotating information.
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Citations
19 Claims
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1. A method for controlling a playing state, comprising:
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upon receipt of a starting event triggered by a peripheral component of a smart device, acquiring rotating information of the smart device; and controlling a playing state of content which is currently being played, according to the starting event and the rotating information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A terminal for controlling a playing state, comprising:
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a processor; and a memory for storing instructions executable by the processor; wherein the processor is configured to; upon receipt of a starting event triggered by a peripheral component to a smart device, acquire rotating information of the smart device; and control a playing state of content which is currently being played, according to the starting event and the rotating information. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer-readable storage medium having stored therein instructions that, when executed by a processor of a terminal, cause the terminal to perform a method for controlling a playing state, the method comprising:
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upon receipt of a starting event triggered by a peripheral component of a smart device, acquiring rotating information of the smart device; and controlling a playing state of content which is currently being played, according to the starting event and the rotating information.
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Specification