METHODS, SYSTEMS, AND PRODUCTS FOR CONTROL OF GAMING APPLICATIONS
First Claim
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1. A method comprising:
- receiving, by a server, from a first gaming application executing on a first type gaming device in association with a username, a request to play the first gaming application;
accessing a profile associated with the username to obtain profile information stored in the profile;
providing the profile information to the first gaming application on the first type gaming device;
subsequently receiving, from a second gaming application executing on a second type gaming device in association with the username, a request to play the second gaming application, the second type gaming device being a different type of gaming device than the first type gaming device;
accessing the profile associated with the username to obtain the profile information stored in the profile; and
providing the profile information to the second gaming application executing on the second type gaming device.
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Accused Products
Abstract
Methods, systems, and products bookmark gaming applications. When a player wishes to pause a gaming application, a bookmark may be created. The bookmark identifies a location in the gaming application at which play is paused. Play may then be resumed from the bookmark, whether at a same device or at a different device.
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Citations
20 Claims
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1. A method comprising:
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receiving, by a server, from a first gaming application executing on a first type gaming device in association with a username, a request to play the first gaming application; accessing a profile associated with the username to obtain profile information stored in the profile; providing the profile information to the first gaming application on the first type gaming device; subsequently receiving, from a second gaming application executing on a second type gaming device in association with the username, a request to play the second gaming application, the second type gaming device being a different type of gaming device than the first type gaming device; accessing the profile associated with the username to obtain the profile information stored in the profile; and providing the profile information to the second gaming application executing on the second type gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A system comprising:
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a memory device; and a hardware processor device coupled to the memory device to; receive from a first gaming application executing on a first type gaming device in association with a username, a request to play the first gaming application; access a profile associated with the username to obtain profile information stored in the profile; provide the profile information to the first gaming application on the first type gaming device; subsequently receive, from a second gaming application executing on a second type gaming device in association with the username, a request to play the second gaming application, the second type gaming device being a different type of gaming device than the first type gaming device; access the profile associated with the username to obtain the profile information stored in the profile; and provide the profile information to the second gaming application executing on the second type gaming device.
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20. A computer program product stored on a non-transitory computer-readable storage medium and including instructions to cause a processor device to:
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receive from a first gaming application executing on a first type gaming device in association with a username, a request to play the first gaming application; access a profile associated with the username to obtain profile information stored in the profile; provide the profile information to the first gaming application on the first type gaming device; subsequently receive, from a second gaming application executing on a second type gaming device in association with the username, a request to play the second gaming application, the second type gaming device being a different type of gaming device than the first type gaming device; access the profile associated with the username to obtain the profile information stored in the profile; and provide the profile information to the second gaming application executing on the second type gaming device.
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Specification