METHOD OF COLLECTING ADVERTISEMENT EXPOSURE DATA OF 360 VR GAME REPLAY VIDEO
First Claim
1. A method of collecting advertisement exposure data of a 360 virtual reality (VR) game replay video, the method comprising:
- (a) storing, as game object information, shape data corresponding to each identification number of game objects that are to appear in a game replay video;
(b) storing, as advertisement object information, shape data corresponding to each identification number of advertisement objects that are to appear in the game replay video;
(c) storing, as game replay information, movement data of the game objects in virtual space over time during a game play;
(d) storing, as advertisement application information, movement data of the advertisement objects to be applied to the game replay video in the virtual space over time;
(e) generating a 360 VR replay video by incorporating the game object information, the advertisement object information, the game replay information, and the advertisement application information with one another and displaying the 360 VR replay video on a 360 VR display device; and
(f) while (e) is performed, identifying identification numbers of advertisement objects exposed to the 360 VR display device from among advertisement objects, based on an angle between a gaze vector of a direction that the 360 VR display device faces and an advertisement vector of a direction of the advertisement objects displayed in the 360 VR replay video.
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Accused Products
Abstract
Provided is a method of collecting advertisement exposure data of a 360 virtual reality (VR) game replay video, in which data on advertisements that are applied to a game replay video and actually exposed to a user when the game replay video is displayed on a 360 VR display device is collected.
According to the method of collecting advertisement exposure data of a 360 VR game replay video, data on advertisements that are actually exposed to a user when the user views the 360 VR game replay video by using the 360 VR display device, from among advertisements applied to the 360 VR game replay video, may be effectively collected.
14 Citations
10 Claims
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1. A method of collecting advertisement exposure data of a 360 virtual reality (VR) game replay video, the method comprising:
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(a) storing, as game object information, shape data corresponding to each identification number of game objects that are to appear in a game replay video; (b) storing, as advertisement object information, shape data corresponding to each identification number of advertisement objects that are to appear in the game replay video; (c) storing, as game replay information, movement data of the game objects in virtual space over time during a game play; (d) storing, as advertisement application information, movement data of the advertisement objects to be applied to the game replay video in the virtual space over time; (e) generating a 360 VR replay video by incorporating the game object information, the advertisement object information, the game replay information, and the advertisement application information with one another and displaying the 360 VR replay video on a 360 VR display device; and (f) while (e) is performed, identifying identification numbers of advertisement objects exposed to the 360 VR display device from among advertisement objects, based on an angle between a gaze vector of a direction that the 360 VR display device faces and an advertisement vector of a direction of the advertisement objects displayed in the 360 VR replay video. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification