PROVIDING SOCIAL NETWORK CONTENT IN GAMES
First Claim
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1. A method for providing social network content in a computer-implemented game, the method comprising:
- retrieving, using a processor, content associated with a user of the game from a social network of the user, the content including a message generated by another user in the social network of the user;
displaying at least a portion of the content within the game when the user plays the game; and
providing an element in the game for the user to reply to the displayed content from within the game.
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Abstract
An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user.
8 Citations
20 Claims
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1. A method for providing social network content in a computer-implemented game, the method comprising:
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retrieving, using a processor, content associated with a user of the game from a social network of the user, the content including a message generated by another user in the social network of the user; displaying at least a portion of the content within the game when the user plays the game; and providing an element in the game for the user to reply to the displayed content from within the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory computer readable medium including instructions, when executed by a processor, causes the processor to perform operations comprising:
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retrieving content associated with a user of a game from a social network of the user, the content including a message generated by another user in the social network of the user; displaying at least a portion of the content within the game when the user plays the game; and providing an element in the game for the user to reply to the displayed content from within the game. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17)
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18. A system for providing social network content in a computer-implemented game, comprising:
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a storage device including a first module, a second module, and a third module; and a computing device in communication with the storage device and configured to execute instructions included in the first, second, and third modules, the first module configured to obtain content associated with a user of the game from a social network of the user, the content including a message generated by another user in the social network of the user, the second module configured to display at least a portion of the content within the game when the user plays the game, and the third module configured to provide an element in the game for the user to reply to the displayed content from within the game. - View Dependent Claims (19, 20)
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Specification