GAMING MACHINE AND METHODS OF OPERATING GAMING MACHINES TO PROVIDE SKILL-BASED WAGERING GAMES TO PLAYERS
First Claim
1. A gaming machine for providing a skill-based wagering game to a player, comprising:
- a display device;
a user input device including a player selection device, an accepting device, and a cashout device, the player selection device configured to generate a signal indicating a player'"'"'s selection input, the accepting device configured to accept an item associated with a monetary value to establish a credit balance being increasable and decreasable based at least on wagering activity, the cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;
a database including a plurality of award paytables, each of the award paytables including a plurality of skill event records, each skill event record including a corresponding selection probability and a plurality of award values, each award value being associated with a corresponding skill level value;
a controller coupled to the display device and the user input device, the controller configured to;
display a skill-based wagering game on the display device;
receive a signal indicating a wager being received from the player and initiate the skill-based wagering game;
generate and display a skill event associated with the skill-based wagering game and randomly select a skill event record associated with the skill event;
receive a player'"'"'s selection input via the user input device in response to the displayed skill event;
determine a player skill level value based on the received player'"'"'s selection;
determine an award value included in the selected skill event record based on the player skill level value; and
adjust the credit balance based on the determined award value.
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Accused Products
Abstract
A gaming machine for providing a skill-based wagering game to a player is described herein. The gaming machine includes a controller programmed to display the skill-based wagering game on a display device, receive a signal indicating a wager being received from the player, and initiate the skill-based wagering game. The controller generates a skill event associated with the skill-based wagering game and randomly selects a skill event record associated with the skill event from a database. The controller receives a player'"'"'s selection input from a user input device in response to the displayed skill event, determines a player skill level value based on the received player'"'"'s selection, determines an award value included in the selected skill event record based on the player skill level value; and adjusts the credit balance based on the determined award value.
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Citations
20 Claims
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1. A gaming machine for providing a skill-based wagering game to a player, comprising:
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a display device; a user input device including a player selection device, an accepting device, and a cashout device, the player selection device configured to generate a signal indicating a player'"'"'s selection input, the accepting device configured to accept an item associated with a monetary value to establish a credit balance being increasable and decreasable based at least on wagering activity, the cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance; a database including a plurality of award paytables, each of the award paytables including a plurality of skill event records, each skill event record including a corresponding selection probability and a plurality of award values, each award value being associated with a corresponding skill level value; a controller coupled to the display device and the user input device, the controller configured to; display a skill-based wagering game on the display device; receive a signal indicating a wager being received from the player and initiate the skill-based wagering game; generate and display a skill event associated with the skill-based wagering game and randomly select a skill event record associated with the skill event; receive a player'"'"'s selection input via the user input device in response to the displayed skill event; determine a player skill level value based on the received player'"'"'s selection; determine an award value included in the selected skill event record based on the player skill level value; and adjust the credit balance based on the determined award value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming machine, the gaming machine including a display device, a user input device, and a controller, the method including the controller performing the steps of:
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displaying a skill-based wagering game on the display device; receiving, from the user input device, a signal indicating a wager being placed by the player and adjusting a credit balance, the user input device including a player selection device, an accepting device, and a cashout device, the player selection device configured to generate a signal indicating a player'"'"'s selection input, the accepting device configured to accept an item associated with a monetary value to establish a credit balance being increasable and decreasable based at least on wagering activity, the cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance; initiating the skill-based wagering game upon receiving the wager; accessing a database including a plurality of award paytables, each of the award paytables including a plurality of skill event records, each skill event record including a corresponding selection probability and a plurality of award values, each award value being associated with a corresponding skill level value; generating a skill event associated with the skill-based wagering game, randomly selecting a skill event record associated with the skill event, and displaying the skill event on the display device; receiving a player'"'"'s selection input via the user input device in response to the displayed skill event; determining a player skill level value based on the received player'"'"'s selection; determining an award value included in the selected skill event record based on the player skill level value; and adjusting the credit balance based on the determined award value. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. One or more non-transitory computer-readable storage media, having computer-executable instructions embodied thereon, wherein when executed by at least one processor, the computer-executable instructions cause the processor to:
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display a skill-based wagering game on the display device; receive, from the user input device, a signal indicating a wager being placed by the player and adjusting a credit balance, the user input device including a player selection device, an accepting device, and a cashout device, the player selection device configured to generate a signal indicating a player'"'"'s selection input, the accepting device configured to accept an item associated with a monetary value to establish a credit balance being increasable and decreasable based at least on wagering activity, the cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance; initiate the skill-based wagering game upon receiving the wager; access a database including a plurality of award paytables, each of the award paytables including a plurality of skill event records, each skill event record including a corresponding selection probability and a plurality of award values, each award value being associated with a corresponding skill level value; generate a skill event associated with the skill-based wagering game, randomly selecting a skill event record associated with the skill event, and displaying the skill event on the display device; receive a player'"'"'s selection input via the user input device in response to the displayed skill event; determine a player skill level value based on the received player'"'"'s selection; determine an award value included in the selected skill event record based on the player skill level value; and adjust the credit balance based on the determined award value. - View Dependent Claims (20)
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Specification