WAGERING GAME HAVING IMPROVED PERSISTENT GAME MODE FEATURE
First Claim
1. A method for providing a wagering game including:
- controlling a gaming display with one or more electronic processors, the gaming display including a first display area comprising a matrix of symbol locations;
receiving a player game activation and, in response, providing an animated display in the first display area showing motion in the symbol locations which stops to provide a game outcome;
determining if the outcome includes a persistent feature activation, and, in response, beginning persistent game mode including multiple rounds in which each round includes a randomization of the matrix of symbol locations, a chance to win an award, and a chance to include a persistent feature event;
in a second display area, displaying an adjustable meter of a persistent game feature, the meter showing a number of persistent feature events required to win first and second bonus awards, the meter adjusted based on a player wager level to reduce the number of events required to win the first and second bonus awards if the wager level is raised, and increase the number of persistent feature events required to win the first and second awards if the wager level is lowered, the meter displaying progress toward the first and second bonus awards;
in a third display area, displaying a second rolling meter showing a rolling subset of persistent game round status indicators, and visually indicating on at least one status indicator a game feature scheduled to be present in at least one potential outcome; and
providing a number of rounds of the persistent game mode and adjusting the first and second meters accordingly.
7 Assignments
0 Petitions
Accused Products
Abstract
A gaming system, apparatus, and method are disclosed providing a wagering games, gaming machines, networked gaming systems that provide a persistent gaming mode including a persistent game mode with multiple rounds in which each round includes a randomization of the matrix of symbol locations, a chance to win an award, and a chance to include a persistent feature event. An adjustable meter may be used to allow players to compete for the same bonuses or jackpots no matter what their bet level. A rolling meter shows special features scheduled to appear in future rounds using a rolling group of status indicators. A persistent game mode control process sets the frequency of scheduled special features and adjusts reel weights to achieve a desired payout.
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Citations
20 Claims
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1. A method for providing a wagering game including:
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controlling a gaming display with one or more electronic processors, the gaming display including a first display area comprising a matrix of symbol locations; receiving a player game activation and, in response, providing an animated display in the first display area showing motion in the symbol locations which stops to provide a game outcome; determining if the outcome includes a persistent feature activation, and, in response, beginning persistent game mode including multiple rounds in which each round includes a randomization of the matrix of symbol locations, a chance to win an award, and a chance to include a persistent feature event; in a second display area, displaying an adjustable meter of a persistent game feature, the meter showing a number of persistent feature events required to win first and second bonus awards, the meter adjusted based on a player wager level to reduce the number of events required to win the first and second bonus awards if the wager level is raised, and increase the number of persistent feature events required to win the first and second awards if the wager level is lowered, the meter displaying progress toward the first and second bonus awards; in a third display area, displaying a second rolling meter showing a rolling subset of persistent game round status indicators, and visually indicating on at least one status indicator a game feature scheduled to be present in at least one potential outcome; and providing a number of rounds of the persistent game mode and adjusting the first and second meters accordingly. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 13)
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9. A gaming system including:
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(a) a display system; (b) a player input system; (c) at least one processor operably connected to the display system and player input system; and (d) at least one memory device operably connected to the processor and storing program code executable by the at least one processor for; controlling the display system to provide a gaming display, the gaming display including a first display area comprising a matrix of symbol locations; receiving a player game activation through the player input system and, in response, providing an animated display in the first display area showing motion in the symbol locations which stops to provide a game outcome; determining if the outcome includes a persistent feature activation, and, in response, beginning persistent game mode including multiple rounds in which each round includes a randomization of the matrix of symbol locations, a chance to win an award, and a chance to include a persistent feature event; in a second display area, displaying an adjustable meter of a persistent game feature, the meter showing a number of persistent feature events required to win first and second bonus awards, the meter adjusted based on a player wager level to reduce the number of events required to win the first and second bonus awards if the wager level is raised, and increase the number of persistent feature events required to win the first and second awards if the wager level is lowered, the meter displaying progress toward the first and second bonus awards; in a third display area, displaying a second rolling meter showing a rolling subset of persistent game round status indicators, and visually indicating on at least one status indicator a game feature scheduled to be present in at least one potential outcome; and providing a number of rounds of the persistent game mode and adjusting the first and second meters accordingly. - View Dependent Claims (10, 11, 12, 14, 15, 16)
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17. A tangible computer readable media holding a program product, the program product including program code executable by a gaming machine and at least one gaming server for:
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(a) controlling a gaming display with one or more electronic processors, the gaming display including a first gaming zone comprising a matrix of symbol locations which are updated to provide results of the game; (b) receiving a player game activation and, in response, providing an animated display in the first gaming zone showing motion in the symbol locations which stops to provide a game outcome; (c) determining if the outcome is a free spin bonus outcome, and, in response, beginning a free spin bonus round including multiple free outcomes each providing a free spin randomization of the matrix of symbol locations and an award opportunity; (d) for each free spin, conducting a free spin animated display that ends with a free spin result and has a chance at being an award winning result; (e) for each free spin result, determining if the free spin result qualifies as part of a winning streak, and, if so, counting the size of the win streak; and (f) further in response to determining that the free spin result qualifies as part of a winning streak, awarding a number of additional free spins in the free spin bonus round, the number of additional free spins being based on the size of the win streak. - View Dependent Claims (18, 19, 20)
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Specification