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RENDERING DIGITAL VIRTUAL ENVIRONMENTS UTILIZING FULL PATH SPACE LEARNING

  • US 20180089894A1
  • Filed: 09/27/2016
  • Published: 03/29/2018
  • Est. Priority Date: 09/27/2016
  • Status: Active Grant
First Claim
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1. In a digital medium environment, a computer-implemented method of efficiently rendering virtual environments utilizing full path space learning, comprising:

  • sampling a first plurality of paths in a virtual environment to determine point estimations of light transfer between a light source and a camera perspective using a uniform distribution;

    approximating a global light transport function across full light paths between the light source and the camera perspective using the determined point estimations;

    sampling a second plurality of paths in the virtual environment using a non-uniform distribution based on the approximated global light transport function across full light paths; and

    creating a digital image of the virtual environment from the camera perspective based on the first plurality of paths and the second plurality of paths.

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