Delivery of Spectator Feedback Content to Virtual Reality Environments Provided by Head Mounted Display
First Claim
1. A computer-implemented method for processing operations for delivering spectator feedback content to a head mounted display (HMD) of an HMD user, comprising:
- providing a virtual reality (VR) scene to the HMD of the HMD user;
capturing images of one or more spectators, the images usable to detect a presence of one or more spectators and an emotional state of the one or more spectators;
providing for display within the VR scene one or more avatars, the one or more avatars representing the presence of the one or more spectators, respectively; and
delivering an indication of a detected emotional state of the one or more spectators to the HMD for display within the VR scene, the indication being represented by a respective avatar within the VR scene.
1 Assignment
0 Petitions
Accused Products
Abstract
Systems and methods for processing operations for delivering spectator feedback content to a head mounted display (HMD) of an HMD user are provided. A computer-implemented method includes providing a VR scene to an HMD user and capturing images of one or more spectators usable to detect a presence and emotional state of the one or more spectators. The method also includes displaying within the VR scene of the HMD user one or more avatars representing the presence of the one or more spectators. Further, the method includes delivering an indication of the detected emotional state of the one or more spectators via the one or more avatars, respectively.
28 Citations
20 Claims
-
1. A computer-implemented method for processing operations for delivering spectator feedback content to a head mounted display (HMD) of an HMD user, comprising:
-
providing a virtual reality (VR) scene to the HMD of the HMD user; capturing images of one or more spectators, the images usable to detect a presence of one or more spectators and an emotional state of the one or more spectators; providing for display within the VR scene one or more avatars, the one or more avatars representing the presence of the one or more spectators, respectively; and delivering an indication of a detected emotional state of the one or more spectators to the HMD for display within the VR scene, the indication being represented by a respective avatar within the VR scene. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A computer-implemented method for processing operations for delivering information on a positional state of one or more spectators within a real world setting to a head mounted display (HMD) of a HMD user, comprising:
-
providing a VR scene to the HMD of the HMD user; obtaining positional data on the one or more spectators, the positional data usable to determine a location of the one or more spectators relative to the HMD user in the real world setting; and providing, to the HMD for display within the VR scene, an overhead view of the real world setting, the overhead view including a first indication of the location of the one or more spectators relative to the HMD. - View Dependent Claims (8, 9, 10, 11, 12, 13)
-
-
14. A computer-implemented method for processing operations for delivering information on a positional state of one or more spectators within a real world setting to a head mounted display (HMD) of a HMD user, comprising:
-
providing a VR scene to the HMD of the HMD user; obtaining positional data on the one or more spectators, the positional data usable to determine locations of the one or more spectators relative to the HMD user in the real world setting; determining, based on the positional data, that a personal space of a spectator is being encroached; and providing for display, within the VR scene, a representation of the spectator whose personal space is being encroached. - View Dependent Claims (15, 16, 17, 18, 19, 20)
-
Specification