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MULTI-LAYERED DEPTH AND VOLUME PRESERVATION OF STACKED MESHES

  • US 20180122140A1
  • Filed: 10/31/2017
  • Published: 05/03/2018
  • Est. Priority Date: 11/01/2016
  • Status: Active Grant
First Claim
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1. A 3D content rendering system, comprising:

  • electronic memory to store a 3D asset including a first mesh and a second mesh; and

    one or more processing units configured to;

    load the first mesh and the second mesh from a character definition;

    identify a lowest depth mesh of the first mesh and the second mesh, the lowest depth mesh being closer to a center of the 3D asset;

    identify shared polygons from the first mesh and the second mesh; and

    hide the shared polygons of the lowest depth mesh, such that hidden shared polygons are not presented to be perceived be a user during rendering of the 3D asset.

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