RECORDING COMPANION
First Claim
1. A digital video recording method for video games, the method comprising:
- on a computer gaming device configured to play a plurality of different video games, overseeing active gameplay of a video game of the plurality of different video games with a platform-level in-game recording companion that executes separately from any of the plurality of different video games;
during active gameplay of the video game, continuously and automatically buffering the active gameplay to a temporary storage buffer of the computer gaming device;
during active gameplay of the video game, receiving a command to save a segment of the active gameplay for subsequent viewing;
while displaying gameplay of the video game, displaying an interface for the platform-level in-game recording companion; and
saving the segment of the active gameplay from the temporary storage buffer to a library of the platform-level in-game recording companion.
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Accused Products
Abstract
Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. While displaying gameplay of the currently-executing video game, an interface for the platform-level in-game recording companion is displayed. The segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
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Citations
20 Claims
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1. A digital video recording method for video games, the method comprising:
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on a computer gaming device configured to play a plurality of different video games, overseeing active gameplay of a video game of the plurality of different video games with a platform-level in-game recording companion that executes separately from any of the plurality of different video games; during active gameplay of the video game, continuously and automatically buffering the active gameplay to a temporary storage buffer of the computer gaming device; during active gameplay of the video game, receiving a command to save a segment of the active gameplay for subsequent viewing; while displaying gameplay of the video game, displaying an interface for the platform-level in-game recording companion; and saving the segment of the active gameplay from the temporary storage buffer to a library of the platform-level in-game recording companion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A video game console system, comprising:
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a game controller including one or more buttons; and a computer gaming device including; a temporary storage buffer; a long term storage device; an input subsystem configured to recognize activation of each of the one or more buttons of the game controller; and a logic machine configured to separately execute a plurality of different video games and a platform-level in-game recording companion, wherein the platform-level in-game recording companion is configured to; continuously and automatically buffer, to the temporary storage buffer, a video of active gameplay of a currently-executing video game of the plurality of different video games; display an interface for the platform-level in-game recording companion while displaying gameplay of the currently-executing video game; and save, from the temporary storage buffer to the long term storage device, a segment of the video of active gameplay of the currently-executing video game responsive to the input subsystem recognizing activation of a button of the one or more buttons of the game controller. - View Dependent Claims (19)
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20. A computing device, comprising:
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a logic machine; and a storage machine holding instructions executable by the logic machine to instantiate a platform-level in-game recording companion that executes separately from any of a plurality of different video games, the platform-level in-game recording companion configured to; oversee active gameplay of a currently-executing video game of the plurality of different video games; during active gameplay of the currently-executing video game, continuously and automatically buffer the active gameplay to a temporary storage buffer; during active gameplay of the currently-executing video game, receive a command to save a segment of the active gameplay for subsequent viewing; while displaying gameplay of the currently-executing video game, display an interface for the platform-level in-game recording companion; and save the segment of the active gameplay from the temporary storage buffer to a library of the platform-level in-game recording companion.
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Specification