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METHOD, APPARATUS AND SYSTEM FOR RENDERING A GRAPHICAL REPRESENTATION WITHIN LIMITED MEMORY

  • US 20180181846A1
  • Filed: 12/15/2017
  • Published: 06/28/2018
  • Est. Priority Date: 12/22/2016
  • Status: Active Grant
First Claim
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1. A method of controlling memory usage in a graphics rendering system, the method comprising:

  • converting a plurality of layers of graphical objects to an intermediate format representation, the layers being formed by grouping the graphical objects into a plurality of layers based on a first complexity threshold;

    in response to detecting a memory shortage condition in execution of the graphics rendering system, determining a second complexity threshold based on the detected memory shortage condition, the second complexity threshold being lower than the first complexity threshold;

    identifying a layer of the plurality of layers based on the second complexity threshold, the identified layer being different to a layer which triggered the memory shortage condition; and

    converting the identified layer of graphical objects to the intermediate format representation to release memory occupied by graphical objects of the identified layer.

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