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PERSONALIZABLE HYBRID GAMES

  • US 20180204415A1
  • Filed: 03/13/2018
  • Published: 07/19/2018
  • Est. Priority Date: 07/12/2011
  • Status: Active Grant
First Claim
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1. An electronic gaming machine constructed to receive real world credits from a user, comprising:

  • a real world engine constructed to provide a randomly generated payout of real world credit from a wager of real world credit in a gambling game using a random number generator;

    an entertainment software engine constructed to provide outcomes based upon a player'"'"'s skillful execution of an entertainment game; and

    a game world engine constructed to;

    collect parameter data indicative of player performance during the player'"'"'s skillful execution of the entertainment game at each of a plurality of difficulty settings, the parameter data indicative of wagering in the gambling game as triggered by the player'"'"'s actions during the player'"'"'s skillful execution of the entertainment game;

    determine a rate of accumulation of game world credit during the player'"'"'s skillful execution of the entertainment game based upon the collected parameter data;

    select a difficulty setting from the plurality of difficulty settings for the skill based entertainment game based upon the collected parameter data;

    receive a modification of a parameter indicative of player performance at the entertainment game;

    determine a range of potential game world credit to be earned by the player based on the rate of accumulation of game world credit during the player'"'"'s skillful play of the entertainment game, the projected amount of game play time, and the difficulty setting selected from the plurality of difficulty settings for the entertainment game; and

    generate a perceivable display of the range of potential game world credit to be earned by the player while playing the game.

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