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NETWORKED SIMULATION METHOD AND APPARATUS

  • US 20180236355A1
  • Filed: 02/14/2018
  • Published: 08/23/2018
  • Est. Priority Date: 02/17/2017
  • Status: Active Grant
First Claim
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1. A method of networked simulation during a multiplayer game for a server, comprising the steps of:

  • simulating at the server at least a first interactive object of a virtual environment;

    detecting whether a user of a first client may interact with the first interactive object within the virtual environment, and if so;

    setting the server to a co-operative simulation mode in which the server is arranged to receive data corresponding to an outcome of a simulation by the first client of an interaction between the first interactive object and an avatar of the user;

    receiving data from the first client corresponding to the outcome of the simulation by the first client of the interaction between the first interactive object and the avatar of the user, andupdating the server simulation of the first interactive object responsive to the received data.

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