SIMULATED VIDEO GAME CHANNEL
First Claim
1. A system for providing a video game channel comprising:
- a set-top box;
a processor connected to the set-top box;
a display connected to the set-top boxa communications network connected to the processor;
a non-transitory computer-readable memory communicatively coupled to the processor, the memory storing computer-executable instructions that, when executed, cause the processor to;
receive an identification of a user;
receive, from the communications network, an electronic programming guide, the guide including selections of audiovisual broadcast content channels and video game channels;
display the received electronic programming guide to the user;
receive, from the user, a request to access a video game channel from the displayed electronic programming guide;
determine, based on the received request, access rights of the user to the video game channel;
present, based on the determined access rights, the video game channel to the user; and
display, to the user, indications of audiovisual content related to the requested video game channel.
1 Assignment
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Accused Products
Abstract
Simulated video game channel systems and methods are disclosed that allows users to connect their video game consoles to a device, such as a set-top box, and to then connect over a gaming channel that is identified by an electronic programming guide (EPG). Both audiovisual broadcast content channels and video game channels are displayed on the same integrated EPG. An individual may either watch the video game action or participate in the video game. A video game channel may be either public, viewable by all service provider subscribers, or private, viewable to only a subset of subscribers. The system also analyzes the video gaming habits of the user to determine recommendations for audiovisual broadcast content and video on demand content to present to the user.
3 Citations
11 Claims
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1. A system for providing a video game channel comprising:
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a set-top box; a processor connected to the set-top box; a display connected to the set-top box a communications network connected to the processor; a non-transitory computer-readable memory communicatively coupled to the processor, the memory storing computer-executable instructions that, when executed, cause the processor to; receive an identification of a user; receive, from the communications network, an electronic programming guide, the guide including selections of audiovisual broadcast content channels and video game channels; display the received electronic programming guide to the user; receive, from the user, a request to access a video game channel from the displayed electronic programming guide; determine, based on the received request, access rights of the user to the video game channel; present, based on the determined access rights, the video game channel to the user; and display, to the user, indications of audiovisual content related to the requested video game channel. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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receiving, from a communications network, contents of an electronic programing guide, the programming guide including indications of multiple channels of audiovisual broadcast content and video game content; sending the contents of the electronic programming guide for display to a viewer; receiving, from the viewer, an indication of a channel the viewer wishes to display; receiving, from the communications network, content of the indicated channel; sending the content of the indicated channel to the viewer. - View Dependent Claims (9, 10, 11)
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Specification