Third Person Camera and Avatar Motion Controller for Virtual Reality Players of Avatar-Based Games
First Claim
1. A virtual reality (VR) gaming platform, comprising:
- a head-mounted display (HMD);
software executing on a processor, controlling display of a virtual environment in the HMD and providing functions for network connectivity via a digital port;
a three-axis input device providing input to the processor; and
dedicated control scripts executable on the processor to provide specific functions in moving an avatar and establishing camera position;
wherein the control scripts operate during game play to move the avatar from a first position to a second position in response to specific directional input from the player via the three-axis input device, the camera remains stationary while the avatar moves, and when the avatar stops moving, the camera position teleports to at or near the new avatar position.
3 Assignments
0 Petitions
Accused Products
Abstract
A virtual reality (VR) gaming platform has a head-mounted display (HMD), software executing on a processor, controlling display of a virtual environment in the HMD and providing functions for network connectivity via a digital port, a three-axis input device providing input to the processor, and dedicated control scripts executable on the processor to provide specific functions in moving an avatar and establishing camera position. The control scripts operate during game play to move the avatar from a first position to a second position in response to specific directional input from the player via the three-axis input device, the camera remains stationary while the avatar moves, and when the avatar stops moving, the camera position teleports to at or near the new avatar position.
3 Citations
28 Claims
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1. A virtual reality (VR) gaming platform, comprising:
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a head-mounted display (HMD); software executing on a processor, controlling display of a virtual environment in the HMD and providing functions for network connectivity via a digital port; a three-axis input device providing input to the processor; and dedicated control scripts executable on the processor to provide specific functions in moving an avatar and establishing camera position; wherein the control scripts operate during game play to move the avatar from a first position to a second position in response to specific directional input from the player via the three-axis input device, the camera remains stationary while the avatar moves, and when the avatar stops moving, the camera position teleports to at or near the new avatar position. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 17, 18, 19, 20, 26, 27)
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15. A virtual reality (VR) gaming method, comprising:
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displaying a virtual environment, including an avatar, in a display screen of a head-mounted display (HMD), to a player using the HMD at a VR platform; moving the avatar from a first position to a second position in the virtual environment by directional input from operating a three-axis input device coupled to the platform, and execution of dedicated control scripts on a processor of the VR platform, the scripts operable to leave the camera at the first position while the avatar moves; and teleporting the camera to at or near the second position in the virtual environment at a time that the avatar stops at the second position. - View Dependent Claims (16, 21, 22, 23, 24, 25, 28)
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Specification