DEVICE AND METHOD FOR IMMERSIVE VISUAL REPRESENTATIONS AND INDIVIDUAL HEAD EQUIPMENT
First Claim
1. A device for immersive visual representations to a user of at least one virtual scene inside a helmet, said helmet enabling head movements of said user in said helmet while being configured to be jointly moved by movements of said user, said device comprising at least one processor configured for:
- receiving information related to positions of the user'"'"'s eyes in said helmet with respect to said helmet,determining visual generation parameters of said at least one virtual scene in function of said information related to said positions of said user'"'"'s eyes with respect to said helmet, said visual generation parameters being adapted to represent said at least one virtual scene seen by said user in said helmet,providing said visual generation parameters for carrying out at least one of said immersive visual representations of said at least one virtual scene in said helmet based on said visual generation parameters,wherein said at least one processor is further configured for determining said visual generation parameters so as to spatially adjust continuously said at least one of said immersive visual representations of said at least one virtual scene in function of said positions of said user'"'"'s eyes.
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Accused Products
Abstract
A device for immersive visual representations to a user of virtual scenes, inside a helmet enabling head movements, receives information related to positions of the user'"'"'s eyes with respect to the helmet, determines visual generation parameters of the virtual scenes in function of that information, and provides those parameters for carrying out the immersive visual representations in the helmet based on those parameters. The device further determines the visual generation parameters so as to spatially adjust continuously the representations of the virtual scenes in function of the positions of the user'"'"'s eyes. An individual head equipment comprises such a device, a helmet, at least one visual generation apparatus, and one or more sensor(s) providing the positions of the user'"'"'s eyes.
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Citations
20 Claims
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1. A device for immersive visual representations to a user of at least one virtual scene inside a helmet, said helmet enabling head movements of said user in said helmet while being configured to be jointly moved by movements of said user, said device comprising at least one processor configured for:
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receiving information related to positions of the user'"'"'s eyes in said helmet with respect to said helmet, determining visual generation parameters of said at least one virtual scene in function of said information related to said positions of said user'"'"'s eyes with respect to said helmet, said visual generation parameters being adapted to represent said at least one virtual scene seen by said user in said helmet, providing said visual generation parameters for carrying out at least one of said immersive visual representations of said at least one virtual scene in said helmet based on said visual generation parameters, wherein said at least one processor is further configured for determining said visual generation parameters so as to spatially adjust continuously said at least one of said immersive visual representations of said at least one virtual scene in function of said positions of said user'"'"'s eyes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for immersive visual representations to a user of at least one virtual scene inside a helmet, said helmet enabling head movements of said user in said helmet while being configured to be jointly moved by movements of said user, said method comprising:
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receiving information related to positions of the user'"'"'s eyes in said helmet with respect to said helmet, determining visual generation parameters of said at least one virtual scene in function of said information related to said positions of said user'"'"'s eyes with respect to said helmet, said visual generation parameters being adapted to represent said at least one virtual scene seen by said user in said helmet, providing said visual generation parameters for carrying out at least one of said immersive visual representations of said at least one virtual scene in said helmet based on said visual generation parameters, wherein said method comprises determining said visual generation parameters so as to spatially adjust continuously said at least one of said immersive visual representations of said at least one virtual scene in function of said positions of said user'"'"'s eyes. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification