METHOD FOR REPRESENTING AN ANIMATED OBJECT
First Claim
1. A method for representing an animated object in the form of an animation sequence, having the following steps of:
- generating a sequence of individual objects for each moment of the animation sequence of the object;
joining the individual objects for each moment to form the animation sequence;
calculating surface changes of the object as a texture animation;
projecting the texture animation onto the object in the animation sequence;
simultaneously running the animation sequence with the texture animation and thus generating the impression of an animated object;
interactively controlling a viewing angle of the animated object using a program with a vector-based page description language; and
reducing a data size of the animation sequence to an image size of a display unit.
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Abstract
The invention relates to a method for representing an animated object. In a three-dimensional drawing program used to generate and animate objects, the model behavior of objects is calculated. For this purpose, sequences of individual objects are output at defined times and subsequently the sequence of the individual objects is jointed into an animation sequence. Surface changes of the object are simulated by way of additional texture animation and output. The animation sequence and the texture animation are then joined in a vector-based page description language, such as the 3D PDF program, and played at the same time. Based on the available sequence of the individual objects, a user can interactively modify the object animated in this way while playing back the animation sequence and the texture animation and change the viewing angle for the animated object. The animation sequence or the texture animation can likewise be configured as an infinite loop and thereby give the human user a dynamic view of the animated object.
6 Citations
22 Claims
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1. A method for representing an animated object in the form of an animation sequence, having the following steps of:
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generating a sequence of individual objects for each moment of the animation sequence of the object; joining the individual objects for each moment to form the animation sequence; calculating surface changes of the object as a texture animation; projecting the texture animation onto the object in the animation sequence; simultaneously running the animation sequence with the texture animation and thus generating the impression of an animated object; interactively controlling a viewing angle of the animated object using a program with a vector-based page description language; and reducing a data size of the animation sequence to an image size of a display unit. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification