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SYSTEMS AND METHODS FOR GAME-GENERATED MOTION VECTORS

  • US 20180310016A1
  • Filed: 04/20/2018
  • Published: 10/25/2018
  • Est. Priority Date: 04/21/2017
  • Status: Active Grant
First Claim
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1. A computer-implemented method for generating graphics, comprising the steps of:

  • generating one or more per-pixel motion vectors;

    converting the one or more per-pixel motion vectors into one or more per-block motion vectors in a graphics engine; and

    injecting the per-block motion vectors into a video encoding engine,wherein the video encoding engine converts the one or more per-block motion vectors into encoded video data for transmission to a remote client coding engine.

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