Method And System For Transmitting Virtual Reality (VR) Content
First Claim
1. A method by a network element for transmitting virtual reality (VR) content, comprising:
- receiving VR content packets transmitted by a VR content server for a single VR content scene and quality of service (QoS) transmission priorities for the VR content packets, wherein the QoS transmission priorities comprise a first QoS transmission priority corresponding to a first plurality of the VR content packets and a second QoS transmission priority corresponding to a second plurality of the VR content packets; and
transmitting the first plurality of the VR content packets based on the first QoS transmission priority and the second plurality of the VR content packets based on the second transmission priority, wherein the second QoS transmission priority is different from the first QoS transmission priority.
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Abstract
A transmitting virtual reality (VR) content method is disclosed that includes receive, by a network element, VR content packets transmitted by a VR content server for a single VR content scene and quality of service (QoS) transmission priorities for the VR content packets, wherein the QoS transmission priorities comprise a first QoS transmission priority corresponding to a first plurality of the VR content packets and a second QoS transmission priority corresponding to a second plurality of the VR content packets. In this embodiment, the method also includes transmitting, by the network element, the first plurality of the VR content packets based on the first QoS transmission priority and the second plurality of the VR content packets based on the second transmission priority, wherein the second QoS transmission priority is different from the first QoS transmission priority.
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Citations
27 Claims
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1. A method by a network element for transmitting virtual reality (VR) content, comprising:
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receiving VR content packets transmitted by a VR content server for a single VR content scene and quality of service (QoS) transmission priorities for the VR content packets, wherein the QoS transmission priorities comprise a first QoS transmission priority corresponding to a first plurality of the VR content packets and a second QoS transmission priority corresponding to a second plurality of the VR content packets; and transmitting the first plurality of the VR content packets based on the first QoS transmission priority and the second plurality of the VR content packets based on the second transmission priority, wherein the second QoS transmission priority is different from the first QoS transmission priority. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method by a virtual reality (VR) content server for transmitting VR content, comprising:
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receiving a VR content request for a single VR content scene, wherein the VR content request comprises information relating to a terminal line of sight; obtaining, based on the information relating to the terminal line of sight, a field of view identifier (FOV ID) for the VR content request; selecting, based on the FOV ID, VR content packets that had been previously encoded from a plurality of sets of VR content packets; determining quality of service (QoS) transmission priority for VR content packets, wherein the QoS transmission priority comprises a first QoS transmission priority for a first plurality of the VR content packets and a second QoS transmission priority for a second plurality of the VR content packets; and transmitting the VR content packets and the QoS transmission priority. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method by a terminal device for receiving virtual reality (VR) content, comprising:
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receiving an index of a VR content scene, wherein the index comprises at least two field of view identifiers (FOV IDs) in relation to a terminal line of sight; selecting a FOV ID from the index based on a terminal line of sight; sending a VR content request comprising the selected FOV ID for the VR content scene; receiving the VR content packets having a first QoS corresponding to the selected FOV ID of the VR content scene; and receiving VR content packets having a second and lower QoS and also having a different FOV ID of the VR content scene. - View Dependent Claims (19, 20, 21)
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22. A network element, comprising:
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a non-transitory memory comprising instructions; and one or more processors in communications with the memory, wherein the one or more processors are configured to execute the instructions to; receive VR content packets transmitted by a VR content server for a single VR content scene and quality of service (QoS) transmission priorities for the VR content packets, wherein the QoS transmission priorities comprise a first QoS transmission priority corresponding to a first plurality of the VR content packets and a second QoS transmission priority corresponding to a second plurality of the VR content packets; and transmit the first plurality of the VR content packets based on the first QoS transmission priority and the second plurality of the VR content packets based on the second transmission priority, wherein the second QoS transmission priority is different from the first QoS transmission priority. - View Dependent Claims (23, 24)
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25. A virtual reality (VR) content server, comprising:
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a non-transitory memory comprising instructions; and one or more processors in communications with the memory, wherein the one or more processors are configured to execute the instructions to; receive a VR content request for a single VR content scene, wherein the VR content request comprises information relating to a terminal line of sight; obtain, based on the information relating to the terminal line of sight, a field of view identifier (FOV ID) for the VR content request; select, based on the FOV ID, VR content packets that had been previously encoded from a plurality of sets of VR content packets; determine quality of service (QoS) transmission priority for VR content packets, wherein the QoS transmission priority comprises a first QoS transmission priority for a first plurality of the VR content packets and a second QoS transmission priority for a second plurality of the VR; transmit the VR content packets and the QoS transmission priority. - View Dependent Claims (26)
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27. A terminal device, comprising:
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a non-transitory memory comprising instructions; and one or more processors in communications with the memory, wherein the one or more processors are configured to execute the instructions to; receive an index of a VR content scene, wherein the index comprises at least two field of view identifiers (FOV IDs) in relation to a terminal line of sight; select a FOV ID from the index based on a terminal line of sight; send a VR content request comprising the selected FOV ID for the VR content scene; receive the VR content packets having a first QoS corresponding to the selected FOV ID of the VR content scene; and receive VR content packets having a second and lower QoS and also having a different FOV ID of the VR content scene.
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Specification