Personal communication via immersive computing environment
First Claim
1. A method for enabling personal communication comprising the steps of:
- receiving, in an immersive computing system, a first video feed transmitted via a network from a source;
creating, by the immersive computing system, a three-dimensional computer-generated scene comprising a virtual screen;
adjusting the first video feed to fit the virtual screen;
displaying a first view of the three-dimensional computer-generated scene with the adjusted first video feed on an immersive device within the immersive computing system;
generating, by the immersive computing system, a second video feed, the second video feed being of a second view of the three-dimensional computer-generated scene; and
transmitting the second video feed via the network to the source.
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Accused Products
Abstract
An immersive computing system generates a virtual reality or mixed reality video relating to a user of the system and transmits it to a user of a remote device. The remote device sends a video relating to the remote user to the user of the immersive system. The video from the remote user is incorporated into the virtual world of the immersive user, enabling personal communication between the remote user and the immersive user, without the immersive user needing to exit the virtual world. The video transmitted from the immersive system to the remote user may be a first-person or a third-person view. The remote device may be conventional and transmit a real-world video, or immersive and transmit a virtual or mixed reality video.
11 Citations
24 Claims
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1. A method for enabling personal communication comprising the steps of:
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receiving, in an immersive computing system, a first video feed transmitted via a network from a source; creating, by the immersive computing system, a three-dimensional computer-generated scene comprising a virtual screen; adjusting the first video feed to fit the virtual screen; displaying a first view of the three-dimensional computer-generated scene with the adjusted first video feed on an immersive device within the immersive computing system; generating, by the immersive computing system, a second video feed, the second video feed being of a second view of the three-dimensional computer-generated scene; and transmitting the second video feed via the network to the source. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A system for enabling personal communication comprising:
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a source that provides a first video feed; a network connected to the source; and an immersive computing system comprising an immersive device, the immersive computing system connected via the network to the source and configured to; receive the first video feed; create a three-dimensional computer-generated scene comprising a virtual screen; adjust the first video feed to fit the virtual screen; display, on the immersive device, a first view of the three-dimensional computer-generated scene including the adjusted first video feed; generate a second video feed, the second video feed being of a second view of the three-dimensional computer-generated scene; and transmit the second video feed via the network to the source. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A non-transitory computer readable medium comprising computer-readable instructions, which, when executed by a processor cause an immersive computing system to:
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receive a first video feed transmitted via a network from a source; create a three-dimensional computer-generated scene comprising a virtual screen; adjust the first video feed to fit the virtual screen; display a first view of the three-dimensional computer-generated scene with the adjusted first video feed on an immersive device within the immersive computing system; generate a second video feed, the second video feed being of a second view of the three-dimensional computer-generated scene; and transmit the second video feed via the network to the source.
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Specification