SYSTEM AND METHOD FOR RENDERING VIRTUAL REALITY INTERACTIONS
First Claim
1. A method for creating Virtual Reality (VR) interactions between two or more users wherein at least one user is wearing a VR headset, comprising:
- generating a two-dimensional (2D) image of at least one user wearing a VR headset using a camera device wherein positioned in the headset is one or more sensors that detect and record pupil images;
tracking the pupil movement of the user using the one or more sensors;
removing a headset image from the generared 2D image of the user wearing the headset; and
stitching in the detected and recorded pupil image of the at least one user so as to be superimposed in an area proximate to where the headset image was removed from the at least one user such that the generated 2D image of the at least one can be viewed by another user whereby an image of the VR headset worn by the at least one user is removed and replaced by the at least one user'"'"'s pupils.
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Accused Products
Abstract
A Virtual Reality (VR) computer system and method including a VR headset to be worn by at least one user; one or more pupil sensors located in the VR headset configured and operative to capture and track pupil movement of the at least one user wearing the VR headset; and at least one camera device operative to capture video image of at least one user wearing the VR headset. A computer processor is instructed to generate a two-dimensional (2D) image of the least one user such that an image of the VR headset is virtually removed from the image of the at least one user wearing the VR headset.
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Citations
15 Claims
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1. A method for creating Virtual Reality (VR) interactions between two or more users wherein at least one user is wearing a VR headset, comprising:
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generating a two-dimensional (2D) image of at least one user wearing a VR headset using a camera device wherein positioned in the headset is one or more sensors that detect and record pupil images; tracking the pupil movement of the user using the one or more sensors; removing a headset image from the generared 2D image of the user wearing the headset; and stitching in the detected and recorded pupil image of the at least one user so as to be superimposed in an area proximate to where the headset image was removed from the at least one user such that the generated 2D image of the at least one can be viewed by another user whereby an image of the VR headset worn by the at least one user is removed and replaced by the at least one user'"'"'s pupils. - View Dependent Claims (2, 3, 4, 5)
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6. A computer-readable storage medium accessed by a computer system for providing instructions and data to the computer system that cause the computer system to perform the following:
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receive from a camera device an image of at least one user wearing a VR headset; utlizing one or more sensors located in the VR headset, capture and track pupil movement of the at least one user wearing the VR headset; generate a two-dimensional (2D) image of the least one user using the camera device such that an image of the VR headset is virtually removed from the image of the at least one user wearing the VR headset; and stitching in the generated 2D image a detected and recorded pupil image of the at least one user captued by the one or more sensors such that the at least one user'"'"'s pupil image is superimposed proximate to the location the headset image was virtually removed from the generated 2D image of the at least one user such that another user can view a VR image of the at least one user having pupil images superimposed in the area the headset image was virtually removed. - View Dependent Claims (7, 8, 9, 10)
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11. A Virtual Reality (VR) computer system, comprising:
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a VR headset to be worn by at least one user; one or more pupil sensors located in the VR headset configured and operative to capture and track pupil movement of the at least one user wearing the VR headset; at least one camera device operative to capture video image of at least one user wearing the VR headset; a computer processor having instrutions to; receive from the camera device a video image of the at least one user wearing the VR headset; utlizing the one or more pupil sensors, capture and track pupil movement of the at least one user wearing the VR headset; generate a two-dimensional (2D) image of the least one user such that an image of the VR headset is virtually removed from the image of the at least one user wearing the VR headset; and stitching in the generated 2D image detected and recorded pupil image of the user captued by the one or more sensors such that the at least one user'"'"'s pupil image is superimposed proximate to the location the headset image was virtually removed from the generated 2D image of the at least user such that another user can view a VR image of the at least one user having the superimposed pupil image and movement such that the at least one user was not wearing the VR headset. - View Dependent Claims (12, 13, 14, 15)
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Specification