Systems, Methods and Apparatuses To Create Real World Value And Demand For Virtual Spaces Via An Alternate Reality Environment
First Claim
1. A method to generate a virtual world that is relevant to a physical place in the real world, the method, comprising:
- generating the virtual world over the physical place in the real world;
wherein, the virtual world is generated such that, as observed by a human user, the virtual world appears to be visually superimposed over the physical place in the real world;
determining a lateral position of placement for a virtual object in the virtual world;
controlling human perceptibility of the virtual object in the virtual world, by the human user in the real world;
controlling accessibility of the virtual object in the virtual world by the human user;
managing consumption of the virtual object in the virtual world by the human user.
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Abstract
Systems, Methods and Apparatuses To Create Real World Value And Demand For Virtual Spaces Via An Alternate Reality Environment are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to generate the virtual world over the physical place in the real world such that, as observed by a human user, the virtual world appears to be visually superimposed over the physical place in the real world. The method can further include determining a lateral position of placement for a virtual object in the virtual world. Multiple vertical positions for placement of the virtual object can be associated with the lateral position where an eye level or near eye level vertical position of the multiple vertical positions is associated with a higher cost than non eye level vertical positions of the multiple vertical positions.
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Citations
33 Claims
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1. A method to generate a virtual world that is relevant to a physical place in the real world, the method, comprising:
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generating the virtual world over the physical place in the real world; wherein, the virtual world is generated such that, as observed by a human user, the virtual world appears to be visually superimposed over the physical place in the real world; determining a lateral position of placement for a virtual object in the virtual world; controlling human perceptibility of the virtual object in the virtual world, by the human user in the real world; controlling accessibility of the virtual object in the virtual world by the human user; managing consumption of the virtual object in the virtual world by the human user. - View Dependent Claims (2, 3, 4, 5, 7, 9, 10, 12, 14, 17)
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18. A system to create real world value and demand for virtual spaces via an alternate reality environment relevant to a geographical location in the real world, the system, comprising:
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means for, administering a first virtual space in the alternate reality environment; means for, administering a second virtual space in the alternate reality environment; wherein, the first virtual space and the second virtual space are associated with the geographical location in the real world; wherein, a first virtual object posted in the first virtual space is more perceptible or accessible by human users of the alternate reality environment than the first virtual object posted in the second virtual space; means for, imposing a fee requirement for the first virtual object to be posted in the first virtual space. - View Dependent Claims (19)
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20. A machine-readable storage medium having stored thereon instructions, which when executed by a processor, cause the processor to perform a method, to generate a virtual world that is relevant to a physical place in the real world, the method, comprising:
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generating a virtual world over the physical place in the real world; wherein, the virtual world is generated such that, as observed by a human user, the virtual world appears to be visually superimposed over the physical place in the real world; determining a lateral position of placement for a virtual object in the virtual world; controlling human perceptibility of the virtual object in the virtual world, by the human user in the real world; controlling accessibility of the virtual object by the human user. - View Dependent Claims (21, 24, 25, 27, 28, 32)
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22. (canceled)
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Specification