EMOJI-BASED COMMUNICATIONS DERIVED FROM FACIAL FEATURES DURING GAME PLAY
First Claim
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1. A method for emoji-based communications derived from facial features during game play, the method comprising:
- providing a communication channel accessible by players associated with gameplay hosted by a game platform;
capturing an image of a user by a controller that includes a camera;
determining facial features of the user based on the image;
generating an emoji based on the facial features of the user; and
transmitting the emoji to the players associated with the gameplay over the communication channel.
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Abstract
Techniques for emoji-based communications derived from facial features during game play provide a communication channel accessible by players associated with gameplay hosted by the online game platform and capture an image of a user using a controller that includes a camera. The techniques further determine facial features of the user based on the image, generate an emoji based on the facial features of the user, and transmit the emoji to the players associated with the online game platform over the communication channel.
29 Citations
20 Claims
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1. A method for emoji-based communications derived from facial features during game play, the method comprising:
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providing a communication channel accessible by players associated with gameplay hosted by a game platform; capturing an image of a user by a controller that includes a camera; determining facial features of the user based on the image; generating an emoji based on the facial features of the user; and transmitting the emoji to the players associated with the gameplay over the communication channel. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for emoji-based communications derived from facial features during game play, the system comprising:
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a controller having a camera to capture images of a user; a network interface to communicate over a communication channel accessible by players associated with gameplay hosted by a game platform; a processor coupled to the network interface and adapted to execute one or more processes; and a memory configured to store a process executable by the processor, the process when executed operable to; capture an image of the user by the controller; determine facial features of the user based on the image; generate an emoji based on the facial features of the user; and transmit the emoji to the players associated with the gameplay over the communication channel. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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19. A tangible, non-transitory, computer-readable media having instructions for emoji-based communications encoded thereon, the instructions, when executed by a processor, are operable to:
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provide a communication channel accessible by players associated with gameplay hosted by a game platform; capture an image of a user by a controller that includes a camera; determine facial features of the user based on the image; generate an emoji based on the facial features of the user; and transmit the emoji to the players associated with the gameplay over the communication channel. - View Dependent Claims (20)
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Specification