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SKILL-ASSISTANCE IN SKILL-BASED WAGERING

  • US 20190197828A1
  • Filed: 01/30/2019
  • Published: 06/27/2019
  • Est. Priority Date: 02/16/2017
  • Status: Active Grant
First Claim
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1. A method of performing an electronic wagering event on a gaming platform that includes, a video display, a processor having memory associated therewith, a set of player input controls at a player position, and a value-in-value out system of providing physical elements to the gaming platform so that the gaming platform recognizes monetary value and credits that monetary value into player credits accessible for wagers on the electronic wagering event against a paytable, wherein:

  • a) the wagering event is based upon providing predetermined alignment of virtual symbols within a grid of frames in columns and rows;

    b) after committing a wager to the electronic wagering event, the processor provides a display of a random distribution of symbols within the frames of the grid on the video display;

    c) the processor assigns a specific maximum number of symbol transfer steps that the player position may input from the player input controls at the player position;

    d) the player position indicates through the player position how symbols are to be transferred within the frames of the grid on the video display; and

    e) upon exhaustion of the specific maximum number of symbol transfer steps that the player position may input, the processor determining correspondence of symbol distribution within the grids with respect to the paytable;

    wherein, before e) is completed, the processor causes display on the video display of at least one prospective symbol transfer step to assist the player position in obtaining a winning outcome against the paytable.

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