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Advanced Gaming and Virtual Reality Control Using Radar

  • US 20190232156A1
  • Filed: 04/10/2019
  • Published: 08/01/2019
  • Est. Priority Date: 10/06/2015
  • Status: Active Grant
First Claim
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1. A computer-implemented method for determining a user control action in a gaming or virtual reality environment, the computer-implemented method comprising:

  • providing a radar field by a radar system;

    receiving a radar signal representing a superposition of reflections of first and second points within the radar field, at least one of the first or second points being on a portion of a user;

    determining, based on the radar signal, a relative displacement between the first and second points by spatially resolving the first and second points;

    determining the user control action for a gaming or virtual reality application based on the relative displacement between the first and second points;

    orproviding the relative displacement between the first and second points effective to enable determination of the user control action by the gaming or virtual reality application;

    determining locations in three dimensions, or relative to the user, of the first and second points; and

    representing, in a game user interface or a virtual reality world associated with the gaming or virtual reality application, the first and second points;

    orpassing the locations of the first and second points to the gaming or virtual reality application effective to enable the gaming or virtual reality application to represent the first and second points within the game user interface or the virtual reality world.

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