GAME SERVER DEVICE, SERVER CONTROL METHOD, AND SERVER CONTROL PROGRAM
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Abstract
The server device according to the invention includes: a storage unit that associates and stores multiple first characteristic data sets for each user and associates and stores second characteristic data for each group to which the multiple first characteristic data sets belong; a different-user-selecting unit that selects a different user when a predetermined event occurs while a game is being played; a group formation-assessing unit that determines whether or not all of the first characteristic data sets belonging to a group are included in the first characteristic data sets associated with the user and the different user; and an action-executing unit that executes predetermined actions using, in addition to the first characteristic data sets associated with the user and the different user, the second characteristic data associated with the group for which it has been determined that all of the pertinent first characteristic data sets are included.
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Citations
19 Claims
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1. (canceled)
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2. A computer for carrying out a battle game against a specific game content, the computer comprising:
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a memory circuit configured to store information regarding the specific game content, information regarding first game contents associated with a first user, information regarding second game contents associated with each of a plurality of second users, information regarding a plurality of conditions associated with the first game contents, second game contents, or both the first and second game contents, information regarding third game contents each of which associated with each of the plurality of conditions; and circuitry configured to select a cooperative user among the second users, the cooperative user cooperating with the first user, display, on a display of a terminal device used by the first user, the specific game content appearing in the battle game played by the first user, and the first game contents and the second game contents associated with the cooperative user which battle the specific game content, and display the specific game content, and a fourth game content which battles the specific game content, wherein the fourth game content is one of the third game contents associated with one condition of the plurality of conditions, the one condition being satisfied by at least part of the first game contents and the second game contents associated with the cooperative user. - View Dependent Claims (3, 4, 5, 6, 7)
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8. A control method for controlling a computer which carries out a battle game against a specific game content, the computer including:
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a memory circuit configured to store information regarding the specific game content, information regarding first game contents associated with a first user, information regarding second game contents associated with each of a plurality of second users, information regarding a plurality of conditions associated with the first game contents, the second game contents, or both the first and second game contents, information regarding third game contents each of which associated with each of the plurality of conditions, the computer method comprising; selecting, by circuitry of the computer, a cooperative user among the second users, the cooperative user cooperating with the first user; displaying, by the circuitry of the computer, on a display of a terminal device used by the first user, the specific game content appearing in the battle game played by the first user, and the first game contents and the second game contents associated with the cooperative user which battle the specific game content; and displaying, by the circuitry of the computer, the specific game content, and a fourth game content which battles the specific game content, wherein the fourth game content is one of the third game contents associated with one condition of the plurality of conditions, the one condition being satisfied by at least part of the first game contents and the second game contents associated with the cooperative user. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A non-transitory computer-readable recording medium having recorded thereon a control program for controlling a computer which carries out a battle game against a specific game content, the computer including:
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a memory circuit configured to store information regarding the specific game content, information regarding first game contents associated with a first user, information regarding second game contents associated with each of a plurality of second users, information regarding a plurality of conditions associated with the first game contents, the second game contents, or both the first and second game contents, information regarding third game contents each of which associated with each of the plurality of conditions, the control program causing the computer to execute a process comprising; selecting, by circuitry of the computer, a cooperative user among the second users, the cooperative user cooperating with the first user; displaying, by the circuitry of the computer, on a display of a terminal device used by the first user, the specific game content appearing in the battle game played by the first user, and the first game contents and the second game contents associated with the cooperative user which battle the specific game content; and displaying, by the circuitry of the computer, the specific game content, and a fourth game content which battles the specific game content, wherein the fourth game content is one of the third game contents associated with one condition of the plurality of conditions, the one condition being satisfied by at least part of the first game contents and the second game contents associated with the cooperative user. - View Dependent Claims (15, 16, 17, 18, 19)
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Specification