MULTI-CABINET GAME BUILD AND GAMING MACHINES USING SAME
First Claim
Patent Images
1. A gaming system, comprising:
- a storage media storing a multi-cabinet game build of a game, the multi-cabinet game build comprising at least one or more common game play assets which are used by gaming machines of a plurality of cabinet types, one or more first tailored game play assets which are used by gaming machines of a first cabinet type, and one or more second tailored game play assets which are used by gaming machines of a second cabinet type; and
a gaming machine comprising a cabinet having a type selected from the plurality of cabinet types, a display device, a non-volatile memory, a game controller, and a memory that stores a game program and other instructions;
wherein the other instructions, when executed by the game controller, cause the game controller to at least;
select one or more tailored game play assets for the cabinet from the one or more first tailored game play assets and the one or more second tailored game play assets per a game build configuration stored in the non-volatile memory;
store the one or more common game play assets and the one or more tailored game play assets selected for the cabinet to the memory; and
wherein the game program, when executed by the game controller, further causes the game controller to at least present a game and game outcomes of the game on the display device per the one or more common game play assets and the one or more tailored game play assets stored in the memory.
4 Assignments
0 Petitions
Accused Products
Abstract
A multi-cabinet game build is disclosed. The multi-cabinet game build includes common game play assets and tailored game play assets. The common game play assets are shared by gaming machines across multiple cabinet types. The tailored game play assets are used by gaming machines of a certain cabinet type. A configuration tool is also disclosed which permits a technician to specify a game build configuration for a gaming machine, which configures the gaming machine to present a game of a multi-cabinet game build using the common game play assets and appropriate tailored game play assets for the gaming machine.
2 Citations
20 Claims
-
1. A gaming system, comprising:
-
a storage media storing a multi-cabinet game build of a game, the multi-cabinet game build comprising at least one or more common game play assets which are used by gaming machines of a plurality of cabinet types, one or more first tailored game play assets which are used by gaming machines of a first cabinet type, and one or more second tailored game play assets which are used by gaming machines of a second cabinet type; and a gaming machine comprising a cabinet having a type selected from the plurality of cabinet types, a display device, a non-volatile memory, a game controller, and a memory that stores a game program and other instructions; wherein the other instructions, when executed by the game controller, cause the game controller to at least; select one or more tailored game play assets for the cabinet from the one or more first tailored game play assets and the one or more second tailored game play assets per a game build configuration stored in the non-volatile memory; store the one or more common game play assets and the one or more tailored game play assets selected for the cabinet to the memory; and wherein the game program, when executed by the game controller, further causes the game controller to at least present a game and game outcomes of the game on the display device per the one or more common game play assets and the one or more tailored game play assets stored in the memory. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A method of configuring a gaming machine comprising a cabinet having a type, the method comprising:
-
presenting, on a display device of the gaming machine, a user interface of a configuration tool; receiving, via the user interface of the configuration tool, one or more selections that specify a game build configuration for a game of the gaming machine; storing the game build configuration in a non-volatile memory of the gaming machine; reading a storage media storing a multi-cabinet game build of the game, the multi-cabinet game build comprising at least one or more common game play assets which are used by gaming machines of a plurality of cabinet types, one or more first tailored game play assets which are used by gaming machines of a first cabinet type, and one or more second tailored game play assets which are used by gaming machines of a second cabinet type; transferring to a memory of the gaming machine the one or more common game play assets and one or more tailored game play assets for the cabinet from the one or more first tailored game play assets and the one or more second tailored game play assets per the game build configuration stored in the non-volatile memory; and executing the game of the per the one or more common game play assets and the selected one or more tailored game play assets. - View Dependent Claims (10, 11, 12, 13, 14, 15)
-
-
16. A gaming machine, comprising:
-
a cabinet having a type selected from a plurality of cabinet types; a display device; a non-volatile memory; a memory that stores a game program and other instructions; a removable storage reader; and a game controller; wherein the other instructions, when executed by the game controller, cause the game controller to at least; select, per a game build configuration stored in the non-volatile memory, one or more tailored game play assets for the cabinet from one or more first tailored game play assets and one or more second tailored game play assets of a multi-cabinet game build stored on a removable storage media that is coupled to the removable storage reader; and store the one or more common game play assets and the one or more tailored game play assets selected from the multi-cabinet game build to the memory; and wherein the game program, when executed by the game controller, further causes the game controller to at least present the game and game outcomes of the game on the display device per the one or more common game play assets and the one or more tailored game play assets stored in the memory. - View Dependent Claims (17, 18, 19, 20)
-
Specification