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AUTOMATED METHOD FOR SERVICING ELECTRONIC GAMING MACHINES

  • US 20190318571A1
  • Filed: 06/03/2019
  • Published: 10/17/2019
  • Est. Priority Date: 08/06/2013
  • Status: Active Grant
First Claim
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1. A system for locating a player on a network of gaming machines that is each associated with a unique identifier, the system comprising:

  • an acceptor that is associated with each of at least some of the gaming machines, the acceptor being configured to receive a physical item that is encoded with data that associates a player with a record for the player;

    at least one processor;

    at least one memory device that stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with a mobile communication device and a wireless network that operatively connects the mobile communication device to the network of gaming machines to;

    receive the name of the player via the mobile communication device,search a first list of player records in the at least one memory device, each record being associated with a unique player and including at least the player'"'"'s name,create a second list of player records from the searched records of each player who has initiated a gaming session by receiving the physical item at one of the acceptors,store the second list in the at least one memory device,search a third list of the unique identifiers in the at least one memory device, andif the player'"'"'s name matches at least one of the names in the second list;

    determine the unique identifier associated with the gaming machine where the player has initiated the gaming session, anddisplay on a screen of the mobile computing device an indication that identifies the gaming machine where the player has initiated the gaming session.

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