×

GLITCH FEATURE FOR USER EDITED VIDEO GAMES

  • US 20190321729A1
  • Filed: 04/20/2018
  • Published: 10/24/2019
  • Est. Priority Date: 04/20/2018
  • Status: Active Grant
First Claim
Patent Images

1. An in situ video game editing method comprising:

  • executing, by an electronic processor, a first game software application to generate a first graphical gameplay interface including a first sprite on a display, the first game software application defining the first sprite;

    receiving, by the electronic processor, first gameplay input from a human interface device that controls gameplay of the first game software application on the first graphical gameplay interface;

    modifying the first sprite based on a selection of a predetermined modification from a plurality of selectable predetermined modifications;

    updating the first graphical gameplay interface to include the modified first sprite;

    executing, by the electronic processor, a second game software application to generate a second graphical gameplay interface including a second sprite on the display, the second game software application defining the second sprite;

    receiving, by the electronic processor, second gameplay input from the human interface device that controls gameplay of the second game software application on the second graphical gameplay interface;

    modifying the second sprite based on a further selection of the predetermined modification from the plurality of selectable predetermined modifications; and

    updating the second graphical gameplay interface to include the modified second sprite.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×