Royal Rush
First Claim
1. A method, comprising:
- monitoring game play of a player for an online game to determine the player has reached a threshold level that qualifies the player to participate in a competition game;
determining a class for the player based on a history of game play of the player;
assigning the player to a division of players, based on the class of the player, the division defines a group of players for participating in the competition game;
setting a time period for the competition game;
enabling the player to participate in a plurality of game sprints during the time period, wherein each game sprint is a game session during which a game sprint score is obtained; and
determining a highest game sprint score of the player received for the plurality of game sprints that were played by the player during the time period, the highest game sprint score defining a current ranking of the player in the competition game among the group of players in the division.
2 Assignments
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Accused Products
Abstract
Methods, systems, and computer programs for providing an option to a player to participate in a competition game of the online game includes monitoring a game play of an online game by a player to determine the player has reached a threshold level that qualifies the player to participate in a competition game. Upon determining the player is qualified, the player is assigned to a class and a division that includes other players that are participating in the competition game. A time period for the competition game is set and the player is enabled to participate in a plurality of game sprints during the time period. Each game sprint spans a sprint time and is associated with a game sprint score. A highest game sprint score of the player is determined from amongst the plurality game sprints. The highest game sprint score is used to rank the player in the division for the competition game.
0 Citations
23 Claims
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1. A method, comprising:
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monitoring game play of a player for an online game to determine the player has reached a threshold level that qualifies the player to participate in a competition game; determining a class for the player based on a history of game play of the player; assigning the player to a division of players, based on the class of the player, the division defines a group of players for participating in the competition game; setting a time period for the competition game; enabling the player to participate in a plurality of game sprints during the time period, wherein each game sprint is a game session during which a game sprint score is obtained; and determining a highest game sprint score of the player received for the plurality of game sprints that were played by the player during the time period, the highest game sprint score defining a current ranking of the player in the competition game among the group of players in the division. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method, comprising:
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monitoring game play of a player for an online game to obtain current game state of the player, the current game state used to detect the player reaching a threshold level of the online game that qualifies the player to participate in a competition game; analyzing history of game play of the player to determine a size of game winnings of the player collected during game play of the online game; determining a class for the player based on the size of game winnings; assigning the player to a division of players, based on the class of the player, the division defines a group of players for participating in the competition game; enabling the player to participate in a plurality of game sprints during a time period set for the competition game, wherein each game sprint is a game session during which a game sprint score is obtained; and determining a highest game sprint score of the player received for the plurality of game sprints that were played by the player during the time period, the highest game sprint score defining a current ranking of the player among the group of players in the division. - View Dependent Claims (16, 17, 18, 19, 20)
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21. A non-transitory computer-readable storage medium storing a computer program for performing a method, the computer-readable storage medium comprising:
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program instructions for monitoring game play of a player for an online game to determine the player has reached a threshold level that qualifies the player to participate in a competition game; program instructions for determining a class for the player based on a history of game play of the player; program instructions for assigning the player to a division of players, based on the class of the player, the division defines a group of players for participating in the competition game; program instructions for setting a time period for the competition game; program instructions for enabling the player to participate in a plurality of game sprints during the time period, wherein each game sprint is a game session during which a game sprint score is obtained; and program instructions for determining a highest game sprint score of the player received for the plurality of game sprints that were played during the time period, the highest game sprint score defining a current ranking of the player among the group of players in the division. - View Dependent Claims (22, 23)
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Specification