USER ANALYSIS SYSTEM AND METHOD
First Claim
1. A user analysis method of assisting a current user within the videogame, comprising the steps of:
- obtaining an indication that a hint is required for a scenario within the videogame; and
if so,providing a hint to the current user relating to successful behaviour in the scenario;
wherein providing a hint comprises;
obtaining one or more indicators of behaviour for the scenario within the videogame;
a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario; and
the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.
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Abstract
A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.
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Citations
15 Claims
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1. A user analysis method of assisting a current user within the videogame, comprising the steps of:
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obtaining an indication that a hint is required for a scenario within the videogame; and
if so,providing a hint to the current user relating to successful behaviour in the scenario; wherein providing a hint comprises; obtaining one or more indicators of behaviour for the scenario within the videogame; a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario; and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
and in which the evaluation threshold is based upon the data derived from the corpus of measured indicators of success previously generated for other users for the scenario.
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5. The user analysis method of claim 4, in which the evaluation threshold is one selected from the list consisting of:
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i. the average success of the subset of other users; ii. M % below the average success of the subset of other users, where M is a predetermined number; and iii. the Pth standard deviation below the average success of the subset of other users, where P is a predetermined number.
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6. The user analysis method of claim 1, in which the step of obtaining one or more indicators of behaviour for the scenario within the videogame comprises one selected from the list consisting of:
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i. a measuring step comprising measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user; and ii. obtaining the one or more indicators of behaviour from the corpus of measured indicators of behaviour previously generated from a predetermined subset of other users for the scenario.
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7. The user analysis method of claim 1, in which at least one difference detecting step comprises comparing the current user with a subset of other users for the scenario, the subset being one selected from the list consisting of:
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i. all users; ii. all users except those outside a predetermined number of standard deviations from the mean; iii. above-average users; and iv. the most successful N % of users where N is a predetermined number, as determined by their respective evaluation of their measured indicators of success.
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8. The user analysis method of claim 1, in which at least one difference detecting step comprises comparing the current user with a subset of other users for the scenario, the subset being one selected from the list consisting of:
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i. users within a common geographical region; ii. users within a common demographic group; iii. users within a self-identified group within the game; iv. users within the same in-game location; and v. users following the same in-game quest.
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9. The user analysis method of claim 1, in which the providing step comprises the steps of:
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calculating the respective differences between the one or more measured indicators of behaviour of the current user and those of the subset of other users detected to have a predetermined level of success in the scenario, and selecting the behaviour corresponding to one selected from the list consisting of; i. the largest respective difference; and ii. a difference other than the largest respective difference, as the subject of the hint.
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10. The user analysis method of claim 1, in which the providing step comprises the step of providing the hint to one or more selected from the list consisting of:
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i. an application separate from the videogame; and ii. an application is hosted by a different device to that hosting the videogame.
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11. The user analysis method of claim 1, comprising the steps of:
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measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user; measuring one or more indicators of success for a scenario within the videogame as played by the current user; associating with the measured indicators of behaviour and success metadata indicative of the scenario; and adding the measured indicators of behaviour and success and associated metadata to the corpus.
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12. A non-transitory, computer readable medium having computer executable instructions stored thereon, which when executed by a computer system, cause the computer system to assist a current user within a videogame by carrying out actions, the actions comprising:
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obtaining an indication that a hint is required for a scenario within the videogame; and
if so,providing a hint to the current user relating to successful behaviour in the scenario; wherein providing a hint comprises; obtaining one or more indicators of behaviour for the scenario within the videogame; detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario; and wherein the providing step comprises providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.
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13. A user analysis system arranged to assist a current user within the videogame, comprising:
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a hint indication obtaining processor adapted to obtain an indication that a hint is required for a scenario within the videogame; and
if so,a providing processor adapted to provide a hint to the current user relating to successful behaviour in the scenario; the providing processor being adapted to obtain one or more indicators of behaviour for the scenario within the videogame; the providing processor being adapted to detect a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario; and the providing processor being adapted to provide a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario. - View Dependent Claims (14, 15)
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Specification