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Practical Application of a Virtual Coaching System and Method Within the Context of Multiplayer Video Games and Based Upon a Determined Playstyle of a Player

  • US 20190329139A1
  • Filed: 04/25/2019
  • Published: 10/31/2019
  • Est. Priority Date: 04/26/2018
  • Status: Abandoned Application
First Claim
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1. A computer implemented method of making recommendations to a player for improving gaming skills during a gameplay session, the method being implemented in a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, the method comprising:

  • determining, by the host computer, the player'"'"'s playstyle based on at least one player metric, wherein the player is associated with first performance data and wherein the first performance data comprises the at least one player metric;

    searching, by the host computer, for other players with similar playstyle, wherein the other players are associated with second performance data and wherein the second performance data comprises at least one average metric that is greater than the at least one player metric;

    comparing, by the host computer, the second performance data with the first performance data;

    determining, by the host computer, areas of improvement for the player based on the comparison; and

    presenting, by the host computer, recommendations to the player on the basis of the determined areas of improvement.

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