VIRTUAL REALITY APPLICATION DATA PROCESSING METHOD, COMPUTER DEVICE AND STORAGE MEDIUM
First Claim
1. A method of processing data in a virtual reality (VR) application, performed by a computing device comprising at least one processor, comprising:
- restoring, by the at least one of the at least one processor, the VR application to an initial running state in response to receiving a playback start instruction;
obtaining, by the at least one of the at least one processor, manipulation data that are transmitted to a runtime library to be pre-captured and stored, the manipulation data having a time sequence and being used to control running of the VR application;
importing, by the at least one of the at least one processor, the manipulation data into the runtime library based on the time sequence; and
transferring, by the at least one of the at least one processor, the imported manipulation data to the VR application in the initial running state by using the runtime library and performing playback processing based on the transferred manipulation data.
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Accused Products
Abstract
A method of processing data in a virtual reality (VR) application is provided. The VR application is restored to an initial running state in response to receiving a playback start instruction. Manipulation data that are transmitted to a runtime library to be pre-captured and stored are obtained, the manipulation data having a time sequence and being used to control running of the VR application. The manipulation data are imported into the runtime library based on the time sequence. The imported manipulation data are transferred to the VR application in the initial running state by using the runtime library and performing playback processing based on the transferred manipulation data.
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Citations
20 Claims
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1. A method of processing data in a virtual reality (VR) application, performed by a computing device comprising at least one processor, comprising:
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restoring, by the at least one of the at least one processor, the VR application to an initial running state in response to receiving a playback start instruction; obtaining, by the at least one of the at least one processor, manipulation data that are transmitted to a runtime library to be pre-captured and stored, the manipulation data having a time sequence and being used to control running of the VR application; importing, by the at least one of the at least one processor, the manipulation data into the runtime library based on the time sequence; and transferring, by the at least one of the at least one processor, the imported manipulation data to the VR application in the initial running state by using the runtime library and performing playback processing based on the transferred manipulation data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer device, comprising:
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at least one memory operable to store program code; and at least one processor operable to read the program code and operate as instructed by the program code, the program code comprising; restoring code configured to cause at least one of the at least one processor to restore the VR application to an initial running state in response to receiving a playback start instruction; first obtaining code configured to cause at least one of the at least one processor to obtain manipulation data that are transmitted to a runtime library to be pre-captured and stored, the manipulation data having a time sequence and being used to control running of the VR application; first importing code configured to cause at least one of the at least one processor to import the manipulation data into the runtime library based on the time sequence; and transferring code configured to cause at least one of the at least one processor to transfer the imported manipulation data to the VR application in the initial running state by using the runtime library and performing playback processing based on the transferred manipulation data. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19)
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20. A non-transitory storage medium storing a computer-readable instruction, which is executable by at least one processor to perform:
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restoring the VR application to an initial running state in response to receiving a playback start instruction; obtaining manipulation data that are transmitted to a runtime library to be pre-captured and stored, the manipulation data having a time sequence and being used to control running of the VR application; importing the manipulation data into the runtime library according to the time sequence; and transferring the imported manipulation data to the VR application in the initial running state by using the runtime library and performing playback processing based on the transferred manipulation data.
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Specification