METHOD OF ALLOWING A PLAYER OR VOTER TO WAGER OR VOTE VIA AN AUGMENTED REALITY DEVICE ON A REAL WORLD EVENT DISPLAYED ON A VIDEO DISPLAY THAT IS BEING VIEWED BY THE AUGMENTED REALITY DEVICE
First Claim
1. A method of allowing a plurality of players to wager on one of a plurality of real world events being displayed on video displays that are potentially viewable by augmented reality (AR) devices, and monitor progress of the real world events and status of wagers on the real world events using the AR devices, each of the real world events being represented by a respective video feed, the AR devices including a camera and a display screen, each AR device being operated by, and associated with, a respective player, the method comprising:
- (a) maintaining in a database of a server that manages the wagers;
(i) video feeds of each of the plurality of real world events, and(ii) wager data for each of the real world events, the wager data including all wagers that are possible to be made for each of the real world events, all wagers that have been made by respective players for each of the real world events, and real time status of all of the wagers that have been made by respective players for each of the real world events;
(b) capturing, by the camera of one of the player'"'"'s AR device, video image frames of one of the video feeds being displayed on a video display that is in the vicinity of the player'"'"'s AR device, and electronically communicating data of the captured video image frames to the server;
(c) identifying at the server using automated video content identification software the video feed that matches the data of the captured video frames, the video feed thereby identifying the real world event being captured by the player'"'"'s AR device;
(d) generating a first digital overlay on the display screen of the player'"'"'s AR device that is associated with the matched real world event, wherein the first digital overlay is an interactive display that allows the player to view possible wagers and enter wagers regarding the real world event, wherein the player'"'"'s AR device simultaneously displays the real world event and the first digital overlay, and wherein the possible wagers are obtained from the wager data in the database of the server;
(e) entering by the player a wager on the real world event into the player'"'"'s AR device via the first digital overlay;
(f) electronically communicating the wager from the player'"'"'s AR device to the server; and
(g) generating a second digital overlay on the display screen of the player'"'"'s AR device that displays real time status of the player'"'"'s wager on the real world event, wherein the real time status is obtained from the wager data in the database of the server.
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Accused Products
Abstract
Methods are provided for allowing a plurality of players to wager or vote on one of a plurality of real world events being displayed on video displays that are potentially viewable by augmented reality (AR) devices, and monitor progress of the real world events and status of wagers or votes on the real world events using the AR devices. Each of the real world events are represented by a respective video feed that becomes displayed on the video displays. The AR devices are pointed at the video displays to identify the real world event.
27 Citations
23 Claims
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1. A method of allowing a plurality of players to wager on one of a plurality of real world events being displayed on video displays that are potentially viewable by augmented reality (AR) devices, and monitor progress of the real world events and status of wagers on the real world events using the AR devices, each of the real world events being represented by a respective video feed, the AR devices including a camera and a display screen, each AR device being operated by, and associated with, a respective player, the method comprising:
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(a) maintaining in a database of a server that manages the wagers; (i) video feeds of each of the plurality of real world events, and (ii) wager data for each of the real world events, the wager data including all wagers that are possible to be made for each of the real world events, all wagers that have been made by respective players for each of the real world events, and real time status of all of the wagers that have been made by respective players for each of the real world events; (b) capturing, by the camera of one of the player'"'"'s AR device, video image frames of one of the video feeds being displayed on a video display that is in the vicinity of the player'"'"'s AR device, and electronically communicating data of the captured video image frames to the server; (c) identifying at the server using automated video content identification software the video feed that matches the data of the captured video frames, the video feed thereby identifying the real world event being captured by the player'"'"'s AR device; (d) generating a first digital overlay on the display screen of the player'"'"'s AR device that is associated with the matched real world event, wherein the first digital overlay is an interactive display that allows the player to view possible wagers and enter wagers regarding the real world event, wherein the player'"'"'s AR device simultaneously displays the real world event and the first digital overlay, and wherein the possible wagers are obtained from the wager data in the database of the server; (e) entering by the player a wager on the real world event into the player'"'"'s AR device via the first digital overlay; (f) electronically communicating the wager from the player'"'"'s AR device to the server; and (g) generating a second digital overlay on the display screen of the player'"'"'s AR device that displays real time status of the player'"'"'s wager on the real world event, wherein the real time status is obtained from the wager data in the database of the server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of allowing a plurality of voters to vote on at least one real world event being displayed on video displays that are potentially viewable by augmented reality (AR) devices, and monitor progress of the at least one real world event and status of votes on the at least one real world event using the AR devices, each real world event being represented by a respective video feed, the AR devices including a camera and a display screen, each AR device being operated by, and associated with, a respective voter, the method comprising:
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(a) maintaining in a database of a server that manages the votes; (i) a video feed of each of the at least one real world events, and (ii) voting data for each of the at least one real world events, the voting data including all possible votes that are available to be made for each of the at least one real world event, all votes that have been made by respective voters for each of the at least one real world event, and real time status of the votes that have been made by respective voters for each of the at least one real world events; (b) capturing, by the camera of one of the voter'"'"'s AR device, video image frames of one of the video feeds being displayed on a video display that is in the vicinity of the voter'"'"'s AR device, and electronically communicating data of the captured video image frames to the server; (c) identifying at the server using automated video content identification software the video feed that matches the data of the captured video frames, the video feed thereby identifying the real world event being captured by the voter'"'"'s AR device; (d) generating a first digital overlay on the display screen of the voter'"'"'s AR device that is associated with the matched real world event, wherein the first digital overlay is an interactive display that allows the voter to view possible votes and enter votes regarding the real world event, wherein the voter'"'"'s AR device simultaneously displays the real world event and the first digital overlay, and wherein the possible votes are obtained from the voting data in the database of the server; (e) entering by the voter a vote on the real world event into the voter'"'"'s AR device via the first digital overlay; (f) electronically communicating the vote from the voter'"'"'s AR device to the server; and (g) generating a second digital overlay on the display screen of the voter'"'"'s AR device that displays real time status of the voter'"'"'s vote on the real world event, wherein the real time status is obtained from the voting data in the database of the server. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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Specification