PROCESSING OF GESTURE-BASED USER INTERACTION USING VOLUMETRIC ZONES
First Claim
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1. A method comprising:
- tracking, via a computer vision system, at least part of a hand of a user over time;
rendering, based on the tracking, a visual representation of the at least part of the hand on a display;
rendering a virtual object on the display;
performing selection detection of the virtual object based at least in part on movement of the at least part of the hand; and
based on a particular value of the selection detection, changing the rendering of the visual representation of the at least part of the hand by selecting, from an animation sequence, an animation frame of the at least part of the hand.
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Abstract
Systems and methods for processing gesture-based user interactions within an interactive display area are provided. The display of one or more virtual objects and user interactions with the one or more virtual objects may be further provided. Multiple interactive areas may be created by partitioning an area proximate a display into multiple volumetric spaces or zones. The zones may be associated with respective user interaction capabilities. A representation of a user on the display may change as the ability of the user to interact with one or more virtual object changes.
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20 Claims
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1. A method comprising:
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tracking, via a computer vision system, at least part of a hand of a user over time; rendering, based on the tracking, a visual representation of the at least part of the hand on a display; rendering a virtual object on the display; performing selection detection of the virtual object based at least in part on movement of the at least part of the hand; and based on a particular value of the selection detection, changing the rendering of the visual representation of the at least part of the hand by selecting, from an animation sequence, an animation frame of the at least part of the hand. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system comprising:
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a physical processor; a memory device; a display device; a computer vision system that has at least one camera and that is coupled to the display device, wherein the memory device stores instructions that, when executed by the processor, cause the system to; track at least part of a hand of a user over time; render, based on the tracking, a visual representation of the at least part of the hand on the display device; render a virtual object on the display device; perform selection detection of the virtual object based at least in part on movement of the at least part of the hand; and based on a particular value of the selection detection, change the rendering of the visual representation of the at least part of the hand by selecting, from an animation sequence, an animation frame of the at least part of the hand. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A non-transitory computer-readable medium having instructions recorded thereon that, when enacted by a computer processor, cause the computer processor to:
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track at least part of a hand of a user over time; render, based on the tracking, a visual representation of the at least part of the hand on a display; render a virtual object on the display; perform selection detection of the virtual object based at least in part on movement of the at least part of the hand; and based on a particular value of the selection detection, change the rendering of the visual representation of the at least part of the hand by selecting, from an animation sequence, an animation frame of the at least part of the hand. - View Dependent Claims (18, 19, 20)
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Specification