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ADAPTIVE RENDERING FOR UNTETHERED MULTI-USER VIRTUAL REALITY

  • US 20200133610A1
  • Filed: 10/31/2018
  • Published: 04/30/2020
  • Est. Priority Date: 10/31/2018
  • Status: Active Application
First Claim
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1. A method comprising:

  • pre-rendering, by a network device, a plurality of frames for a multi-user Virtual Reality (VR) environment at a first quality and a second quality, wherein the second quality is a lower quality than the first quality, and wherein the pre-rendered frames consist of static elements that are not changeable by users in the multi-user VR environment;

    storing, at the network device, the plurality of frames at the first quality and the second quality;

    transmitting, from the network device and to an untethered mobile device, a first frame of the stored plurality of frames at the first quality using Wi-Fi;

    determining, by the network device, that an available Wi-Fi bandwidth to the untethered mobile device does not satisfy a threshold; and

    in response to determining that the available bandwidth does not satisfy the threshold, transmitting, by the network device a subsequent frame of the stored plurality of frames at the second quality using Wi-Fi.

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