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Distance-field Texture Interpolation Optimizations

  • US 20200134902A1
  • Filed: 09/26/2019
  • Published: 04/30/2020
  • Est. Priority Date: 10/31/2018
  • Status: Active Grant
First Claim
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1. A method comprising, by a computing system:

  • determining a sampling location within a texture that comprises a plurality of texels, wherein each texel encodes a distance field indicating;

    a distance between the texel and an edge depicted in the texture; and

    an indicator indicating whether the texel is on a first predetermined side of the edge or a second predetermined side of the edge;

    selecting, based on the sampling location, a set of texels in the plurality of texels to use to determine a color for the sampling location;

    determining that the set of texels have indicators that are the same; and

    determining, using the indicator of any texel in the set of texels, the color for the sampling location.

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