ONLINE GAMING PLATFORM USING A GRID CONFIGURATION
First Claim
1. A method for hosting an online match corresponding to a game over a network, wherein the game includes two teams or sides, each team having a score, the method comprising:
- generating a grid having a plurality of rows and a plurality of columns for the online match, wherein the grid includes a plurality of squares, each square of the plurality of squares having a unique location within the grid corresponding to random numbers assigned to each row of the plurality of rows and to each column of the plurality of columns and further wherein a first team is associated with the plurality of rows and a second team is associated with the plurality of columns;
receiving a selection for one or more squares within the grid according the rows and columns, wherein the selection corresponds to a purchase amount based on the number of selected squares;
receiving payment of the purchase amount over the network;
repeating the receiving steps until the grid is full or ready to close;
determining a score for the first team and a score for the second team at a payout event during the game;
identifying a winning square from the plurality of squares based on the scores, wherein the score for the first team is used to identify a row in the grid and the score of the second team is used to identify a column in the grid that includes the winning square; and
paying a prize or winning amount based on the winning square.
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Accused Products
Abstract
An online gaming system allows players to select squares in a grid that corresponds to a game. The game includes two teams. One team is assigned to the rows of the grid and the other team is assigned to the columns. Numbers are randomly assigned to each row and each column such that each square is uniquely located according the random numbers based on the row and the column. During the game, a payout event occurs such that the scores for each team are used to identify a corresponding row and corresponding column. A winning square is identified using the row and column corresponding the scores. The player having the winning square automatically receives a prize or winnings.
2 Citations
9 Claims
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1. A method for hosting an online match corresponding to a game over a network, wherein the game includes two teams or sides, each team having a score, the method comprising:
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generating a grid having a plurality of rows and a plurality of columns for the online match, wherein the grid includes a plurality of squares, each square of the plurality of squares having a unique location within the grid corresponding to random numbers assigned to each row of the plurality of rows and to each column of the plurality of columns and further wherein a first team is associated with the plurality of rows and a second team is associated with the plurality of columns; receiving a selection for one or more squares within the grid according the rows and columns, wherein the selection corresponds to a purchase amount based on the number of selected squares; receiving payment of the purchase amount over the network; repeating the receiving steps until the grid is full or ready to close; determining a score for the first team and a score for the second team at a payout event during the game; identifying a winning square from the plurality of squares based on the scores, wherein the score for the first team is used to identify a row in the grid and the score of the second team is used to identify a column in the grid that includes the winning square; and paying a prize or winning amount based on the winning square. - View Dependent Claims (2, 3, 4, 5)
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6. A method for placing a bet for an online match corresponding to a game, wherein the game includes two teams or sides, each team having a score, the method comprising:
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accessing the online match through an application or website; selecting one or more squares in a grid, wherein the grid includes a plurality of rows associated with a first team and a plurality of columns associated with a second team, each row having a randomly assigned number and each column having a randomly assigned number; paying a purchase amount based on the number of selected squares, wherein each selected square has a unique location within the grid based on its position within the plurality of rows and the plurality of columns; determining a score for the first team and a score for the second team at a payout event during the game; identifying a winning square for the payout event by row identified from the score for the first team and a column identified by the score of the second team; and automatically paying a prize or winnings based on the winning square. - View Dependent Claims (7, 8)
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9. An online gaming system for hosting an online match corresponding to a game over a network, wherein the game includes two teams or sides, each team having a score, the online gaming system configured to
generate a grid having a plurality of rows and a plurality of columns for the online match, wherein the grid includes a plurality of squares, each square of the plurality of squares having a unique location within the grid corresponding to random numbers assigned to each row of the plurality of rows and to each column of the plurality of columns and further wherein a first team is associated with the plurality of rows and a second team is associated with the plurality of columns; -
receive a selection for one or more squares within the grid according the rows and columns, wherein the selection corresponds to a purchase amount based on the number of selected squares; receive payment of the purchase amount over the network; repeat the receive action until the grid is full or ready to close; determine a score for the first team and a score for the second team at a payout event during the game; identify a winning square from the plurality of squares based on the scores, wherein the score for the first team is used to identify a row in the grid and the score of the second team is used to identify a column in the grid that includes the winning square; and pay a prize or winning amount to the purchaser of the winning square.
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Specification