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METHODS AND SYSTEMS FOR INTERACTIVE GAMING

  • US 20200134975A1
  • Filed: 12/30/2019
  • Published: 04/30/2020
  • Est. Priority Date: 01/09/2018
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • selecting, by a user, from interactive gaming match content displayed on a Graphical User Interface (GUI) of a user device, a game server for a gaming match and an entrance fee to be paid for at least one of a number of players per team for the gaming match;

    sending, over the network, from the user device to a cloud server that includes one or more processors and a memory, an entrance request that identifies the selected game server for the gaming match and a selected entrance fee to be paid for the at least one of the number of players per team for the gaming match;

    sending, over the network, by the one or more processors, from the cloud server to a third-party payment acceptance platform, a request for validation from the third-party payment acceptance platform in response to the cloud server receiving the entrance request from the user device;

    sending, over the network by the one or more processors, match population content from the cloud server to the selected game server that includes the at least one of the number of players per team in response to receiving validation content from the third-party payment acceptance platform, wherein the validation content includes confirmation that a user account associated with the user contains funds that are equal to or greater than the selected entrance fee for the at least one of the number of players per team for the gaming match associated with the selected game server;

    determining, by the one or more processors, a payout amount for the at least one of the number of players per team for the gaming match in response to receiving, over the network by the cloud server, a tournament endgame report from the selected game server for the gaming match, wherein the payout amount is based on data included in the tournament endgame report;

    authenticating, by the one or more processors, payment attribute information for the user account associated with the user if the payout amount for the at least one of the number of players per team is greater than zero, wherein the payment attribute information includes financial transaction information for the user account associated with the user; and

    distributing, by the one or more processors over the network, the payout amount from a third-party payment distribution platform to the user account associated with the user if the payout amount for the at least one of the number of players per team is greater than zero and the payment attribute information for the user account associated with the user is authenticated.

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