1. An entertainment machine for conducting an entertainment system comprising:
- a data processor;
a display in communication with the data processor;
a user interface in communication with the data processor; and
a computer memory, wherein the computer memory is configured to store program instructions executable by the data processor to conduct the steps of;
receiving an input from the player regarding a base wager through the user interface;
receiving a game play input from the player through the user interface, the game play input selecting one of a plurality of side bet wagers available on the machine stored on the memory;
determining a dealing output to be displayed on the display and to determine if a user has won or lost a hand, the determining comprising calculating, based on programming, two cards per hand based on a total number of available cards less a quantity of previously-dealt cards;
receiving an actuation through the user interface;
displaying a hand of at least a player and a dealer as determined by the determining step, each of the player hand and dealer hand comprising two cards of a standard deck of playing cards;
presenting a payout if the processor calculates a sum of the displayed player cards is greater than a sum of the displayed dealer cards and presenting that there is no payout if the processor calculates the sum of the displayed player cards is less than or equal to the sum of the displayed dealer cards.
An entertainment machine is provided. The machine provides a unique operation, wagering strategy, and structure. The entertainment machine provides optional and unique features, namely side bets. Such side bets may enhance pay out options as well as adjusting overall house edge in the game play. The entertainment machine may include networked embodiments to allow for multi-player engagement.
- 1. An entertainment machine for conducting an entertainment system comprising:
a data processor; a display in communication with the data processor; a user interface in communication with the data processor; and a computer memory, wherein the computer memory is configured to store program instructions executable by the data processor to conduct the steps of; receiving an input from the player regarding a base wager through the user interface; receiving a game play input from the player through the user interface, the game play input selecting one of a plurality of side bet wagers available on the machine stored on the memory; determining a dealing output to be displayed on the display and to determine if a user has won or lost a hand, the determining comprising calculating, based on programming, two cards per hand based on a total number of available cards less a quantity of previously-dealt cards; receiving an actuation through the user interface; displaying a hand of at least a player and a dealer as determined by the determining step, each of the player hand and dealer hand comprising two cards of a standard deck of playing cards; presenting a payout if the processor calculates a sum of the displayed player cards is greater than a sum of the displayed dealer cards and presenting that there is no payout if the processor calculates the sum of the displayed player cards is less than or equal to the sum of the displayed dealer cards.
- View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
The present invention relates generally to a gaming system. More particularly the present invention relates to a game and entertainment machine device providing strategic and advantageous modes of game play.
Blackjack is a common and popular gambling game played at casinos and elsewhere. This game largely involves seeking to be dealt cards close to or equal to 21 when the values of each card are added together, avoiding going over 21. However, over time, this game has grown stale. To increase variability, certain implementations of Blackjack allow users to engage in side bets such as “match” bet type wagers, where players may receive an additional payout if their cards match a dealer'"'"'s cards. Indeed, in many instances players are more concerned with the side bets rather than the actual game of Blackjack.
Side betting is advantageous to the casino or dealer because it increases the overall bet size, and thus increases profit over time. Further, Blackjack as a game is comparatively slow, and it may be advantageous to a casino to provide an option for faster game play, to increase the rate of play, and thus increase the volume of betting. Faster game play is similarly advantageous to the player because it is more exciting and enjoyable.
Therefore, what is needed is an entertainment system which may highlight optional side betting, while simplifying and speeding up primary game play.
The subject matter of this application may involve, in some cases, interrelated products, alternative solutions to a particular problem, and/or a plurality of different uses of a single system or article.
In one aspect, an entertainment machine is provided. The entertainment machine has a data processor, a display in communication with the data processor, a user interface in communication with the data processor, and a computer memory configured to provide program instructions executable by the data processor. The memory is operable to cause the data processor to carry out a series of steps. Initially, the machine may receive a base wager input through the user interface. Further, the machine may receive a game play input from the player through the user interface. This game play input includes selection of one of a plurality of side bet wagers available to bet on. The processor then determines a dealing output to be dealt to a player and to a dealer based on a randomized set of available cards, the set of available cards being calculated by the processor based on a total number of cards in the deck(s) less any cards that have already been dealt in previous games before reshuffling. This dealing output will be displayed on the display as graphical representations of traditional playing cards, such graphical representations being stored in the memory. The processor uses this determined dealing output to calculate if a player has won or lost the base wager. The displaying is carried out by showing, on the display, graphical representations of two cards face up for the dealer, and two cards face up for the player. To win, a sum of the displayed player cards is greater than a sum of the displayed dealer cards. The player loses if the sum of the displayed player cards is less than or equal to the sum of the displayed dealer cards. In either instance, the processor is operable to cause the display to present either an indication of a payout if the player wins the hand, or an indication of no payout if the player loses the hand.
The detailed description set forth below in connection with the appended drawings is intended as a description of presently preferred embodiments of the invention and does not represent the only forms in which the present invention may be constructed and/or utilized. The description sets forth the functions and the sequence of steps for constructing and operating the invention in connection with the illustrated embodiments.
Generally, an entertainment system and entertainment machine device providing a unique operation, payout, programming and structure is provided herein. The entertainment system provides an exciting, entertaining, and engaging new system. The entertainment machine provides optional, unique game play features. These features may include a dealing series which involves dealing two cards each to all players and the dealer. If the player total of the two dealt cards is greater than the dealer'"'"'s, that player wins. If the dealer'"'"'s total of the two dealt cards is greater than or equal to the player, the dealer wins. Generally, the game play is carried out with a traditional deck of playing cards (two through ace), though a “Spanish” version may be used which takes out the “ten” card, and any other card deck may be used as well, without straying from the scope of the present invention. In traditional playing card deck embodiments and “Spanish” embodiments, a face card is worth ten points and an ace is worth eleven points. If a player is dealt cards which add to 21 or 22 (two aces), the player has “blackjack” and a base wager is paid 3:2. Otherwise, if the player total is greater than the dealer'"'"'s the base wager is paid 1:1. If both player and dealer receive a blackjack, the hand is a push.
In various embodiments, the dealing may be carried out with one or more decks of traditional playing cards. In preferred embodiments, the dealing may be carried out with six, seven, or eight decks of cards. Adding or removing decks of cards adjusts the payout probability for the betting, both for the base strategy, as well as side bets, which are described below.
The present entertainment system may be carried out on the entertainment machine in one embodiment, and in other embodiments, may be carried out using a physical deck of cards and a unique playing board or table.
Unlike traditional blackjack games, no cards are drawn after the initial hand has been dealt. This removes player decisions making after a wager has been made and results in faster play. Absence of card drawing also eliminates the possibility of a “bust” where a player (or dealer) draws cards which add to greater than 21. This speed increase compared to traditional Blackjack causes an advantage to both the casino/house and players through a simple, exciting, and engaging pace.
The entertainment system allows for various side bets. For example, such wagers include a plurality of Match the Dealer bets or a “Mirror Match”, where a player wins if their two cards are the same, such as being dealt two Aces. In a certain implementation, a wager may be made to match a first-dealt card of the dealer, and/or to match the second-dealt card of the dealer. In this embodiment, a first-dealt card match may be called a “Match 1” wager, and a second-dealt card match may be called a “Match 2” wager. In such match wager embodiments, payout is adjusted depending on how close the match is—for example, matching the number provides one payout ratio; while matching the number and suit provides another higher payout ratio (because it is less likely to occur). The present invention was developed having observed a demand for “match bet” type wagers, and the realization that players are more concerned with the matching rather than the actual strategy of reaching a score of 21. Examples of the payouts and house edge for the base strategy and side bets are shown in Tables 1A-F, below.
The entertainment machine is formed generally by a machine body, which provides a housing and structure for the entertainment machine. On and in this body is an interface, which allows input into the machine and output to a player of the machine. The input includes a money or payment input (generally referred to herein as a payment input), which may be a card reader, cash input slot, electronic payment input, or the like. A betting input is also present as part of the interface. The betting input allows a user to select a wager quantity and/or type, such as a minimum bet, and/or selection of one or more side bets. A display output is provided as part of the interface. This may be a computer display screen, or the like. Further, within the housing and as part of a control system of the machine is a randomizer. The randomizer is configured to provide a random result based on the possible options in a deck of cards or “shoe” in the common case of multiple decks being shuffled together (taking into account cards that have already been dealt). This randomizer may be electronic, such as a programmed computerized random number generating module carried out by a data processor, or may be a mechanical structure that controls a dealing of a deck of cards (either a physical deck or electronic deck). In another embodiment, the computerized system may be programmed, as stored in the memory, to follow odds and payouts calculated from the tables above, to ensure that over a certain time period, such as one day, two days, one week, one month, or the like, that the payouts are correct. The interface further has a payout output, which provides a way for a player to receive a payout. This may be through a printed ticket, electronic credit, cash output, and the like.
In electronic versions of the present invention, a computer having a computerized data processor controls the game play of the machine. The randomizer may be a programmed module, such as an instruction set executable by a data processor, stored in a memory. The computer may be further configured to receive inputs from the interface, and provide output through at least a display screen and, optionally, through other outputs such as lights and/or speakers. In one embodiment, the display may be a touch screen, such that it also may receive inputs such as those noted above. Such electronic versions of the present invention may include a computerized entertainment machine, and may also be in the form of fully digital implementations such as a computerized implementation playable on a computer such as a tablet, smartphone, kiosk, desktop or laptop computer, as well as network based embodiments, internet embodiments, or application embodiments.
In further detail, an embodiment of entertainment machine contemplated herein may comprise a data processor. The processor may be in communication with a display, a player interface, as described above, and a memory device. The memory device may contain the randomizer module, as well as electronic representations of the cards, game layout, and related graphics, for presentation by the display. The memory may further contain program instructions, in addition to the randomizer module'"'"'s instructions. These instructions are executable by the data processor to conduct the steps of the game play, as will be detailed below.
One aspect of the invention may also include a non-transitory computer readable medium having instructions allowing and instructing the data processor to carry out the steps required during game play of the entertainment machine, as described herein. This non-transitory computer readable medium may be stored within the housing of the entertainment machine, or may be accessible through an electronic communication system such as a network and/or internet connection.
The entertainment system in the present invention may be played with one dealer and at least one player. In certain machine based embodiments, a networked operation to allow multiple players on different machines to engage in the same session. This may provide an enhanced social aspect to the entertainment machine. In such embodiments, a computerized network connection connects the memory and processor of the entertainment machine to the internet, local area network, and/or other entertainment machines directly. The networked connection may provide an input to a particular entertainment machine, and this input may cause the processor to display a hand and optionally bets of a networked user playing on that different entertainment machine on the display of the entertainment machine.
Turning now to
As shown, the display 11 shows the dealer cards 14, player cards 15, and bet statuses 12, 13. In this embodiment, the bet statuses are graphical representations of “chips” and chip placement areas to mimic traditional casino game play. Upon certain inputs such as through buttons 16, 17 and/or touch gestures to the display 11, the display 11 will change the bet statuses 12, 13, and optionally trigger “dealing” of graphical representations of cards, displayed on the display 11, by the machine. Input into the machine includes a base wager, and an input selecting one of a plurality of optional side bet wagers. The dealing involves the processor determining, using the randomizer or other programming, what cards will be displayed for the dealer 14 and player 15, and then displaying graphical representations of these cards on the display. Whether the player has won or lost both the base wager and any side bets is determined by processor calculation and presented on the display 10 using a graphical representation. After one hand has completed, the player may elect to play another hand or not. It should be understood that all of the inputs and outputs are in communication with the computerized system as noted above. Namely, the microprocessor, which can receive inputs and provide outputs depending on operation.
While several variations of the present invention have been illustrated by way of example in preferred or particular embodiments, it is apparent that further embodiments could be developed within the spirit and scope of the present invention, or the inventive concept thereof. However, it is to be expressly understood that such modifications and adaptations are within the spirit and scope of the present invention, and are inclusive, but not limited to the following appended claims as set forth.